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Patch Notes - Prototype's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #281 | 2.489 | 2.846 |
| Theme | #329 | 2.489 | 2.846 |
| Audio | #365 | 1.951 | 2.231 |
| Overall | #367 | 2.233 | 2.554 |
| Graphics | #371 | 2.220 | 2.538 |
| Gameplay | #390 | 2.018 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Deploy to Wavedash
GitHub repository url
https://github.com/labcoder/tilt-shift
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Comments
Very enjoyable and creative concept! The graphics and sound were really nice. Controls felt a little imbalanced at times, but overall I had a great time playing.
Great entry and ideas for a very cool and innovative game! Def needs more time to be imagined and implemented but this is only a two week jam so I get it.
I love how you've integrated a lot of things together and I like where you have taken the whole 2d/3d switch along with other elements.
Movement and collisions definitely need work tightening up; I was getting frustrated falling in holes or not hitting a platform that it looked like I did. I'm guessing the collision object doesn't change much on the character when switching, etc. It seems like it is too small for the character at times.
Works well. Could have a more interesting story and the sound effects are basic, but overall a solid game. Interesting to read about your engine on GitHub.
Good entry, appears simple but entertaining
Switching between different perspectives is indeed very interesting.
This game is fun but its very unforgiving when you die actually but i would say the game is innovative because u start out as a simple rectangle and u evolve into a 3d robot so yh.
Totally - thanks for the feedback, I definitely want to make improvements so it's not so punishing, and thank you for noticing the change, I want to flesh the change from 2D->3D more in the future and make the mechanic even cooler.
AI art :(
I respect the comment, I only used this for the 2D assets of the game, but the 3D and beginning models are made by me directly and ran out of time for the 2D sprites. I was focusing mostly on the game mechanics, but I appreciate the feedback, something I'll definitely get and do better in the future.