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Motel Manager's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #4 | 4.188 | 4.188 |
| Art/Graphics | #7 | 4.188 | 4.188 |
| Overall | #10 | 3.703 | 3.703 |
| Audio/Music | #13 | 3.500 | 3.500 |
| Fun/Engagement | #30 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
i worked with macrowave (https://macrowave2.itch.io)
Did you use any publicly available assets? (List the type of assets used.)
sounds from soundly, though a little bit edited
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Comments
This game is really nice! The style reminds me a lot of the low-poly style of Hello Neighbor, Luigi's Mansion 2 and Doors.
I'm impressed how well this works as a 3D game made this fast. Good job!
Looks and sounds great (I enjoyed the funky music especially), although the gameplay is a bit hard to judge. I thought it got too basic and repetitive after a while, but then I realized that guests were leaving messes early on and then just stopped doing so after a while. Not sure what happened there.
Cute game! Kinda confusing at first, thought I need to do the change toilet rolls and stuff. Requires a tutorial and more variety .
Super good entry for a jam. The art is absolutely amazing, loved the little portrait of the guy by the counter. I think the game lacks a bit on gameplay since there isn't really any way to win or lose, and a little tutorial could've been nice (took me too long to realize the rooms have different beds), but other than that its a solid entry and is really polished!
This has a lot of potential! I think it was wonderful visually and musically. There were some issues but I think I really see this game being something I could easily sink hours into. It's got an addictive loop, at least to me, and I would love to see you develop this one further!
My main issues are mostly about glitches. The hit box on the counter was a little weird and ended up with me not being able to walk through the gap even tho it looked like i should be able to. There were also messes spawning in unreachable places. Other than that, I would have loved to see progression or an end state.