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[LFP] 7–10 Day Prototype – Train Survival Concept (No Budget)

A topic by ZShaDezZ created Apr 28, 2026 Views: 222 Replies: 6
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[LFP] Short Prototype – FPS Train Concept (No Budget)

Looking for 1 dev for a very short prototype (7–10 days max).

I’m not a programmer, but I have a small, clearly defined concept I want to test.

Concept: A dark train station where players must restore power and reach a train before it leaves. The train can depart without you, creating tension and player-driven moments.

Example flow:

  • Players explore a dark station
  • Restore power
  • Reach the train before a timed departure
  • Risk staying outside for resources vs playing safe

Scope is intentionally very small:

  • basic player movement + interaction (no need for polished gunplay)
  • very simple zombie behavior
  • focus on atmosphere, timing, and situations
  • train movement can be faked (no complex systems)

No budget — this is just a quick prototype to test the idea without wasting time.

My role:

  • clear design direction
  • simple structure and ideas (no constant changes)

If it works, we can continue. If not, we stop clean.

Looking for someone who enjoys short experimental projects.

Deleted 123 days ago

Fair enough if that’s how it reads to you. The intent is a 7–10 day scoped prototype with very limited scope, not a long-term or open-ended project. No pressure, feel free to ignore the post.

Deleted 123 days ago

Fair enough if that’s how it reads to you. The intent is a 7–10 day scoped prototype with very limited scope, not a long-term or open-ended project. No pressure, feel free to ignore the post.

(2 edits)

I can help with narrative  ideas for story gender mechanichs physic of charachter bosses , survival mechanichs , main charachter type of enemies or any idea you want. I can help to create a game design document  my speciality Is world building to horror fantasy dark fantasy science fiction and biology applied to realism snf how we can relate this biology tules to the worlds of narrative 

Thanks for the offer. For this prototype, the scope is strictly limited to core gameplay loop implementation (movement, interaction, simple enemy behavior, train timer).

No narrative/worldbuilding expansion for now, otherwise the scope will blow up.
If you're still interested in working within that constraint, we can talk.

(1 edit)

Yeah i still intersting in the project i can help in ideas or things like calibration or enemies ideas for designs

Thanks for the offer. For this prototype, the scope is strictly limited to core gameplay loop implementation (movement, interaction, simple enemy behavior, train timer).
No narrative/worldbuilding expansion for now, otherwise the scope will blow up.
If you're still interested in working within that constraint, we can talk.