Thanks for the offer. For this prototype, the scope is strictly limited to core gameplay loop implementation (movement, interaction, simple enemy behavior, train timer).
No narrative/worldbuilding expansion for now, otherwise the scope will blow up.
If you're still interested in working within that constraint, we can talk.
ZShaDezZ
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Thanks for the offer. For this prototype, the scope is strictly limited to core gameplay loop implementation (movement, interaction, simple enemy behavior, train timer).
No narrative/worldbuilding expansion for now, otherwise the scope will blow up.
If you're still interested in working within that constraint, we can talk.
[LFP] Short Prototype – FPS Train Concept (No Budget)
Looking for 1 dev for a very short prototype (7–10 days max).
I’m not a programmer, but I have a small, clearly defined concept I want to test.
Concept: A dark train station where players must restore power and reach a train before it leaves. The train can depart without you, creating tension and player-driven moments.
Example flow:
- Players explore a dark station
- Restore power
- Reach the train before a timed departure
- Risk staying outside for resources vs playing safe
Scope is intentionally very small:
- basic player movement + interaction (no need for polished gunplay)
- very simple zombie behavior
- focus on atmosphere, timing, and situations
- train movement can be faked (no complex systems)
No budget — this is just a quick prototype to test the idea without wasting time.
My role:
- clear design direction
- simple structure and ideas (no constant changes)
If it works, we can continue. If not, we stop clean.
Looking for someone who enjoys short experimental projects.