A bit overwhelming to me; the tutorialization felt like it was giving me a lot of information at once without me fully understanding it, and even when I got ahold of the basics, the map feels a bit too large as others have said. The UI could also be a bit more streamlined in places (off the top of my head, I wish unlocking the camera didn't reset you to the same place each time, and that centering on a certain object involved smoothing so you could easily see where it was in relation to the rest of the map). Still, I like the chill vibe it's got.
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CampOS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #12 | 3.780 | 4.083 |
| Overall | #28 | 3.105 | 3.354 |
| Art/Graphics | #30 | 3.240 | 3.500 |
| Audio/Music | #32 | 2.777 | 3.000 |
| Fun/Engagement | #38 | 2.623 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Did you use any publicly available assets? (List the type of assets used.)
All assets were found on Itch. I have them listed in the project.


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