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A jam submission

CampOSView game page

Submitted by isrussell — 1 hour, 16 minutes before the deadline
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CampOS's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#123.7804.083
Overall#283.1053.354
Art/Graphics#303.2403.500
Audio/Music#322.7773.000
Fun/Engagement#382.6232.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work alone, or as part of a group? (If in a group, list their names)
Alone

Did you use any publicly available assets? (List the type of assets used.)
All assets were found on Itch. I have them listed in the project.

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Comments

Submitted

A bit overwhelming to me; the tutorialization felt like it was giving me a lot of information at once without me fully understanding it, and even when I got ahold of the basics, the map feels a bit too large as others have said. The UI could also be a bit more streamlined in places (off the top of my head, I wish unlocking the camera didn't reset you to the same place each time, and that centering on a certain object involved smoothing so you could easily see where it was in relation to the rest of the map). Still, I like the chill vibe it's got.

(1 edit)

Nice concept. It was a bit hard for me to manage the whole area, I was expecting minimap with some guides where to move drones.

One major issue I've found was that when panel displaying number of debris collected was off, counter was not adding collections. Might be good to think about splitting responsibility of gathering data and displaying it ;)

Submitted

the camera system was hard for me to use. But this was a cool idea all the same! :D

Submitted

I really liked the gameplay! All the assets were used in great taste, including the music, art and the whole aesthetic of an old Windows management game!
If anything, I think the controls are a bit too sensible and although the old Windows aesthetic is charming, it sometimes works against its favor, cluttering the screen and making tranversing the map and the UI more tiresome. The map also feels a little too big, in early round moving Doggy Drones from one side to the other of the map felt a bit annoying.
But overall, I really enjoyed playing your game!

Submitted

Really cool concept! I liked the implementation. I struggled to play it well, and there were parts I got stuck and couldn't progress. At one point I couldn't start a new round because some campers seemed stuck but nothing fixed it and I couldn't tell where they were to send the robo dogs. That said, I do think that this is a fun game with a lot of cool aspects to lean into.