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(+2)

There are many things to like about this, and previous comments already did a good job of describing it.

Here are a few things that need work:

  • Enemies are non-threatening. They are simply too slow.
  • Timer is a double-edged sword. It is supposed to rush players, making them take snap decisions and induce tension. But on such a big map it mostly brings frustration.
  • It is also hard to find the right amount of time to give per stage. Having enemies patrol certain routes would make it easier to determine.