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COGS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #15 | 3.878 | 3.878 |
| Gameplay | #100 | 3.286 | 3.286 |
| Overall | #127 | 3.135 | 3.135 |
| Innovation | #147 | 2.939 | 2.939 |
| Audio | #168 | 2.816 | 2.816 |
| Graphics | #255 | 2.755 | 2.755 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
YouTube Playables
Deploy to Wavedash
Ethereum
GitHub repository url
https://github.com/xem/gamedevjs26
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Comments
I love your game; the design is flawless and clean. That's why I dedicated myself to completing all the levels. Your game isn't tedious; it's very easy to control and not overwhelming. I don't know if you calculated everything to make it psychologically appealing, but I loved it and had a great time. So far, it's the first game that has brightened my night! I hope to find another game like it. xD
Thanks a lot, and congrats for completing the game!
As mentioned in the description and in the credits (level 151) the concept and a lot of levels are inspired by a 2009 ipad game called Geared. It doesn't exist anymore, but a steam reboot by the original author exists here (with a few differences) : https://store.steampowered.com/app/341770/Geared/?l=french&curator_clanid=419725...
Lovely cozy game! Very simple loop yet satisfying. Appreciated the level editor!
seems like this would make a pretty mindless mobile game. not a particularly hard game, so didn't feel the need to go through all the levels, but controls felt good and the game looks clean, so good job!
I'd appreciate it if you could play/rate my game as well! :)
A lot of levels, and with increasingly higher difficulty. The lo-fi music creates a relaxing vibe while solving puzzles. I’m happy we’re able to skip some levels to see how difficult it can get. I wasn’t able to complete level 100.
Very interesting and fun cog-based puzzle game! Somewhat similar to mine. Great work, I enjoyed the variety of levels 🙂
Very good game, I like that it is physic based. And the level design makes you think, it’s cool
This is the game i played the longest amongst the submission! 5/5 game for sure. Love everything about this game!
Cool game!
I like the ease, clarity and interest of this game, it's addictive :).
I think it would be even more fun to have a time of passing each level, as well as the time of passing other players, competing is always fun :).
It was fun, congratulations!
This was so addicting. I played 60 levels of this, and I think I'd keep going if I had it on my phone. Levels were challenging but intuitive, the music was chill, and it was just overall a good time. Loved it!
Thanks! you can have it on your phone at this address: https://xem.github.io/gamedevjs26/
on android and iphone browsers there is an option to pin the page on your main screen
I loved the idea of adding physics to the gears; I think it would be a good mobile game, especially with the beautifully calming music. Excellent work!
Very cool game. It is simple (in a positive way) but very chill. The music also perfectly adds to the vibe. I would have no idea on how to build something like that :D. Also very impressive that you were able to add an editor and that many levels. Everything in 13kB. Maybe a functionality to make the game scale would be cool, as on my large desktop computer screen it was a bit small.
Congratulations to this very cool game!
Thanks a lot for your feedback and your post on X! Your game is also very fun, (I'm fan of rhythm games), I'll leave a good rating :)
I played through 32 levels in one sitting—it’s the kind of game that just keeps you hooked. The gameplay fits the game's mechanical theme perfectly. With the smaller gears, the challenge lies in ensuring they connect with the target gear; for the larger ones, you have to make sure they actually fit within the confines of the screen. All in all, it’s a highly enjoyable little puzzle game—and surprisingly, there is a massive number of levels to play through!
I completed 36 levels! I found the game's difficulty to be too low at the beginning and it increased very slowly, but overall it was very addictive and relaxing. Thanks a lot!
Super fun game. Ive been playing on my phone for almost 45 mins and realised I should leave a rating.
Cog-wsome game! I like the drop mechanic - it is a unique idea in a cog game. Keep working on level design - I bet you could come up with some pretty cool puzzles with this system.
I saw this on X and was really curious about it! It’s simple, but it’s full of potential. I had a lot of fun! (ツ)ノ
simple but addictive puzzler. would love a few lesser levels but more variety of scaling at the beginning but thats probably just because i play and build alot of these 2D puzzlers. had fun!
COGS keeps things simple and focused. The visuals aren't flashy, but they clearly communicate everything you need. The lo-fi soundtrack is perfectly chill — exactly what you want for a puzzle game you might spend a while on.
The level design is strong throughout, and let's be real: creating 150 levels for a game jam is an impressive feat on its own.
My only quality-of-life wishes are hotkeys for selecting different cog sizes and an undo button for when you place something wrong. Small additions, but they'd make the experience feel much smoother.
Overall, a very well executed puzzle game.
Ah, finally another js13k entry in the jam! (I wish there would be more. Maybe End3r should just add it as challenge without prices "for fame only". 😸)
I love the simplicity and was hooked for 32 levels. I think I'll come back to this game. The music ist also great.
Great job
Thanks, End3r told me he'll add the 13k challenge next year for us :)
I came for the cogs, stayed for the cog-puns. I felt difficulty ramped up a little too slowly, I almost stopped playing pretty early, as the first 20 puzzles were basically just 1 of 2 things (either - just place a straight line, or just pack tightly) with no strategy required. Levels definitely got interesting beyond there. I appreciate the level selector and marking where new mechanics are unlocked, that's great for getting a better feel for the game! I wished I had an easier way to undo (a hotkey, perhaps), as I often found myself wanting to try re-placing a single cog a number of times to see if it'll line up... Music was nice and didn't get in the way. Well done!