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Once again, I would like to greet the whole team, thank them for an unforgettable weekend and fantastic cooperation.

The theme of the Game Jam "What could possibly go wrong?", which is so typical for game development, was captured brilliantly by the team, very creatively and entertainingly at the same time. Moreover, it was originally connected to the anniversary of the unfortunate event in Chernobyl, which was exactly 40 years ago today.

The game mechanism was basically very simple, yet entertaining, and although the game was tuned to a certain exaggerated crazy style, it makes sense and is therefore easy to understand. Although due to the limited number of characters and events, it offered only very limited replayability. It was great that the basic idea was managed to be continuously maintained and gradually developed without any major changes or concessions.

The technical implementation was chosen appropriately and with regard to the possibilities of a single programmer team, so that it was possible to successfully complete the project in the form of a complete game. The chosen 2D view and static camera support a faster pace of the game and control precision.

The entire four graphics managed to visually harmonize and convey the untidy appearance and situation of the entire power plant into a uniform retro style with a limited color palette, dithering and a distinct paper-cutout outline for clear legibility of individual game elements. Thanks to this, the entire environment is readable and easy to control.

The presentation of the project was comprehensive and certainly attracted attention with its non-conformity and openness. However, it is always important to find the right ratio of gaining attention and pass on factual information that the presentation should convey in a clear way.

I would like to emphasize, is the unquestionable completeness of the entire game, which, in addition to functional basic mechanics and effects, also contains how to play section, intro and outro videos, subtitles or catchy background music. Good job for a 42hrs time limit.

I congratulate the entire team on a finished game, which definitely caught an attention. I believe that the experience gained is invaluable for the team and, taking it into account, we will expect more courageous gaming projects from them in the future.