Played your game, loved it! Probably will come back. I made a similar game last mini jam I joined :-) Reminds me of Bloodthief. Anyway here is a 10 minute video of me failing at the game haha :D
Play game
Coffee Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #29 | 3.269 | 3.269 |
| Concept | #59 | 3.077 | 3.077 |
| Presentation | #63 | 3.000 | 3.000 |
| Overall | #64 | 2.952 | 2.952 |
| Use of the Limitation | #79 | 2.462 | 2.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JustSomePikachu
Software used
Unity
Use of the limitation
The coffee cup is one shot
Cookies eaten
6
Comments
Neat game! Looks very good and nice concept! As others pointed out, the controls were a bit hard to get used to (high sensitivity of the mouse).
I tried the game, reminds me of bloodthief mechanically, it was fun and the theme is funny but as a parkour game enjoyer myself i need to point out some flaws of the game.
Running should be the default speed, the slam should not remove all your momentum or at least it should let you control it as it is very easy to fall into a pit, there doesn't seem to be any coyote time to help you jump off ledges, and you can wall run multiple times on the same wall.
Aside from that the game could use some QoL like auto attacking when rushing, ignoring the enemies debris collision and some game settings.
The base is there, although polishing these kind of games is quite difficult it can make them very enjoyable.
Thank you for this feedback, this is really valuable. I'll be honest I thought coyote time was a 2D thing only, but I'll keep this in mind, this was my first time creating a 3D movement based game😅. Also all the other QoL features (especially the debris collision, for some reason i couldn't fix that so I had to leave it) you mention are really good points and I think it'll make this game a lot better so thank you so much for pointing all this out.
This game seemed very hard to me and sometimes I felt as if my jump input was ignored (but this could be me being bad). I enjoyed the theming and thought the idea was interesting. Nice job!
I tried it yesterday but now gave it another shot. I like the game in concept, but I'm either really bad at it or the sensitivity is very system dependent. I could reach the first coffee only 2 times, and both time I got reset to the start. I think I'm missing something there :D
Nice job on finishing the jam on only 6 coockies! That's impressive :D
It's okay i completely understand, if I'm being honest I couldn't get any playtests during this short timeframe and I think if I did I could've made this tutorial a lot easier, and just the wall running in general. You're not missing anything here I just didn't get the right difficulty😅. Thank you for trying again though I appreciate it :D
The theme is absolutely hilarious, not sure if I'm just really bad but the mouse sensitivity is frying my brain a bit, but I am a tea drinker after all
Super fun! the character controller is super sick and feel great to use. Definitely a high skill ceiling because it took me about 30 attempts to make it through the tutorial 😅
This was so fun!!! Never played ghost runner so this was a humbling experience... especially on my trackpad.
Good game bro! I've never played a game like this, so was hard for me. The mouse sensibilty was high too, so make it harder. Anyway, pretty good project, congrats!
I liked the concept. The controls were a bit finicky for me, but that might have been because I was using a touchpad instead of a mouse. Well done!
I really enjoyed the game, it was amazing, sensitivity was a bit too much for me, if it had option to change sensitivity it would have been great. Fantastic game overall :D.
Neat game, with some polish and a story could be one you could release someday!





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