Thanks for playing,
i don't know why, but the sound effects and makeing the player to die(very important things) were the last things that i was working on, and i didn't finished the dying for the player, because i was tired, and i thought that no one will die 9 times, but i didn't playtested the game with someone(like wit my brother or with my father) so i didn't knew that it was easy or hard,
and when the deadline was increased i didn't finished the dying, because i just wanted to eat something and go to sleep.
idk why, but the most progress was on the first day when i didn't worked on it much, but on the other days i worked very much, but the progress was slower.
Also thanks for comment on the visuals and on the audio.
i used FLEX(basic in fl studio) for the ending, and used the ultimate earthbound soundfont(link: https://www.musical-artifacts.com/artifacts/1392) for the game's main music, and for the intro too.
Zel76
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it was hard, because i couldn't fullscreen it, and i only saw the start button's half.
next time when you are uploading your game try to enable the "enable fullscreen button".
and try to use only 1 asset(without your drawings) or not at all, because every artist has a different art style, and 2 completly different art style doesn't look good in games and generaly.
but congrats on your first game, just don't give up, and if you don't give up you will be so good at it.
Hello, thank you for the reply.
i used the ultimate earthbound soundfont for the music(https://www.musical-artifacts.com/artifacts/1392), and the mario paint soundfont(https://musical-artifacts.com/artifacts/953) and the Undertale Soundfont(https://musical-artifacts.com/artifacts/914) for some of the effects(if you press x, that sound is from the mario paint soundfont), but i used mostly bfxr(https://www.bfxr.net/) for them(sound effects).
i used the https://lospec.com/palette-list/1bit-styx color palette for the art, and for the button's animation i used godot tweens.
good luck for this game jam.
Also today i praticed my pixel art skills, and there is a useful tool that i founded: tilesetter(https://www.tilesetter.org/downloads), it helped me to make this tileset(this image is from godot), i use the demo version and i think it has everything that can make a good tileset(also with the paid version you can make isometric tilesets, but i think not much people want to make a isometric tileset, only regular ones, and that is free) this is part of the prize list, but i think the demo version is fine.
i don't know why i shared this since i tried your game and it's isn't pixel art, but if someone else is reading this who makes pixel art, then i think this could be an useful tool(but i only founded this after the jam's submission deadline, so i didn't tested it in a game jam yet).

Good game, i was enjoying it and the virus sprites were nice, the 0 button did really made weird sounds,
and the music was great too.
But i got this error message when i quited in the 4 wave i think:
the error message:
Traceback (most recent call last):
File "menu.py", line 24, in <module>
File "jamejam.py", line 161, in game
colCheck(player, enemies)
~~~~~~~~^^^^^^^^^^^^^^^^^
File "jamejam.py", line 117, in colCheck
fateBAD()
~~~~~~~^^
File "jamejam.py", line 214, in fateBAD
game()~~~~^^
File "jamejam.py", line 186, in game
window.fill((45,39,50))
~~~~~~~~~~~^^^^^^^^^^^^
pygame.error: Surface is not initialized
Hello, thanks for the reply.
iIshould have play tested the game with my brother who isn't a game dev, only a day dreamer of becomeing a web developer, i was inspired by VVRR(https://kingmidis.itch.io/vvrr) to only use 3 colors.
i should have made the player slower, maybe the animation would have fitted better for it , and maybe it would have made the vibe more "relaxing", since i tried to make the game with relaxing and lonely vibe.
Yes:
I picked up the blueprint, then I opened the fuel menu, I clicked on the blueprint, and there was another ui menu with 3 papers and 3 rocks, I tried to press them, but when my mouse exited the fuel menu it closed and I couldn't use the blueprint, because when the fuel menu closed, the blueprint's menu closed too;
good job on makeing your first game;
i think it's normal to be everybody's first game bad, and you only had 3 days so it must have been way harder;
i think most begginers only care about codeing but i think that the visuals matter more;
i think you should try out art jams too and try to find a good art style;
i recommend this video, i think it's good for begginers:
also one of the most important things are the colors, and for colors i use a website called: https://lospec.com/palette-list;
and also i think you should start with a gameboy palette or a 3 colored palette so you don't need to select from so much color;
good luck on your game dev journey;
i love the gameboy astetics since i played with Necrow Co.;
but the gameplay was repetitave & was long for a game jam entrie;
but the theme was the best i think;
Thanks for the comment,
I could fixed the bug before the timeline,
I recommend useing #gameboy or color palettes with 3 color, it makes your game stand out a bit, and could help later because you don't have too much color to choose from and could submit earlyer.
Also I use a website called lospec where I get the color palettes from.
the visuals are so good;
but the character wanted to roll down(wasn't in ball form) from every object idk if the objects have a rectangle collision shape or isn't,
and i got softlocked after the second shovel(where you can roll down) because i got to the other side;
special object implementation was the best from all games i think;
but the main menu wasn't really polished i think some sound effect for it or the cat background could help on it;
and the reason why there is not much voter is because the game doesn't has a html build and most people only play those i think this tutorial could help for the studios next game:
-i think for your next game try to use original assets because a lot of people uses the same assets and it's a first clue for people that a game is bad but can be a good game but uses unoriginal assets;
-and at the end the soup had a tinyer pixel than the rest of the game i think some tutorial could help to avoid mixels;
or just try using less assets because 2 different assets looks bad next to each other;
hi, thanks for palying and for the feedback,
how to climb:
-so i know that i really messed up with the climeing mechanic and i might but a note for others to know how to
becaouse the way it works isn't how it's supposed to work: somewhy it only works if you walk into the direction of the wall and holding the y button and jumping;
how to progress:
-get the tomato and jump further(down) into to mountain;















