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lgip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| visuals | #23 | 4.125 | 4.125 |
| audio | #35 | 3.500 | 3.500 |
| Overall | #53 | 3.425 | 3.425 |
| enjoyment | #73 | 3.438 | 3.438 |
| theme | #109 | 3.188 | 3.188 |
| creativity | #150 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing visuals and audio, I loved the art style and super cool ending too. The only problem I encountered was that my lives went to the negatives and I am not sure if that was intended but either way awesome game!
Thanks for playing,
i don't know why, but the sound effects and makeing the player to die(very important things) were the last things that i was working on, and i didn't finished the dying for the player, because i was tired, and i thought that no one will die 9 times, but i didn't playtested the game with someone(like wit my brother or with my father) so i didn't knew that it was easy or hard,
and when the deadline was increased i didn't finished the dying, because i just wanted to eat something and go to sleep.
idk why, but the most progress was on the first day when i didn't worked on it much, but on the other days i worked very much, but the progress was slower.
Also thanks for comment on the visuals and on the audio.
i used FLEX(basic in fl studio) for the ending, and used the ultimate earthbound soundfont(link: https://www.musical-artifacts.com/artifacts/1392) for the game's main music, and for the intro too.
Great work on this! Super fun concept and really nicely put together. Keep it up!
Pretty neat game! I think the moving platforms were a bit janky and you could really benefit from making some transforms snap to pixel or something like that. Also, Deltarune?
Hello, thank you for this comment and for playing,
i know that the moveing platforms are bad, i tried to fix it, but i couldn't do it.
and i love deltarune, and i'm currently playing in stars and time.
Super cute! I love the music and sound effects. I also love the little details like the way the buttons press down, the colours and visuals are super pleasing to the eye!
Hello, thank you for the reply.
i used the ultimate earthbound soundfont for the music(https://www.musical-artifacts.com/artifacts/1392), and the mario paint soundfont(https://musical-artifacts.com/artifacts/953) and the Undertale Soundfont(https://musical-artifacts.com/artifacts/914) for some of the effects(if you press x, that sound is from the mario paint soundfont), but i used mostly bfxr(https://www.bfxr.net/) for them(sound effects).
i used the https://lospec.com/palette-list/1bit-styx color palette for the art, and for the button's animation i used godot tweens.
good luck for this game jam.
Also today i praticed my pixel art skills, and there is a useful tool that i founded: tilesetter(https://www.tilesetter.org/downloads), it helped me to make this tileset(this image is from godot), i use the demo version and i think it has everything that can make a good tileset(also with the paid version you can make isometric tilesets, but i think not much people want to make a isometric tileset, only regular ones, and that is free) this is part of the prize list, but i think the demo version is fine.
i don't know why i shared this since i tried your game and it's isn't pixel art, but if someone else is reading this who makes pixel art, then i think this could be an useful tool(but i only founded this after the jam's submission deadline, so i didn't tested it in a game jam yet).
Really loving the art style, and the core gameplay is great! My only minor critique is that the player movement feels a bit too fast, which makes it a little hard to control
Hello, thanks for the reply.
iIshould have play tested the game with my brother who isn't a game dev, only a day dreamer of becomeing a web developer, i was inspired by VVRR(https://kingmidis.itch.io/vvrr) to only use 3 colors.
i should have made the player slower, maybe the animation would have fitted better for it , and maybe it would have made the vibe more "relaxing", since i tried to make the game with relaxing and lonely vibe.