Sorry, I already found another artist.
L3M0N
Creator of
Recent community posts
Really cool game mechanics with the grappling hook and nice cardboard-cutout-style graphics, really charming. It's a really nice and smart puzzle game but the physics can be a bit glitchy but I don't really mind. I think my main problems were the darkness which makes sense for a power outage but still, I wish it was a little bit more bright. I also think a restart addition would be great because when I lost an item and had to restart I needed to refresh the game that took a while to load again (but that is probably because of my laptop). But I still enjoyed it nonetheless.
I liked the 3d blender visuals for a 2d game but the level backgrounds still need some work .There isn't much to the levels other than going forwards then backwards but the boss level was pretty cool, I wish there were input prompts in the boss that told you what to do rather than having to go to the description to find it, especially in the third phase and the instruction description is just way too long and complicated for no reason. Also the first phase of the boss, the timing for the arrows is also really short. But still a unique game.
Thanks you so much for playing my game. I went and checked the code to see if frame rate affects speed and it turns out I accidently put the enemy movement in process rather than physics process (which always runs on 60fps) so it is true that your frame-rate affects speed (I will make sure to fix that after the game, thanks for the heads up). But as for the upgrades being expensive, they were honestly a last minute addition. The original game wasn't supposed to be played with them, so I made it fairly expensive so that you had to at least try one run with them before you could get another and as for the orb placements I definitely overlooked how easy it is to miss the orb so I will make sure to put them near the door so it's harder to miss after the jam. As for the boss, through my own playtesting I was able to beat the boss without Q invincibility but I think you weren't able to do that because of the boss speed. But either way Huge thanks for playing my game all the way through and I am truly glad you enjoyed it!
Amazing game with great emotional music, I love the beginning intro and how it set the pace of the game and I loved the idea that blackout represents how you will inevitably lose. My only nitpick is the fact that the weapon you start with is the best and changing it doesn't really help and I also found the melee weapons range is really short and you can't attack enemies without being hit yourself. But either way absolutely wonderful game.
Cool concept and fun game but there were a few problems, one of them was the shops upgrades having brutal side effects and I also encountered a glitch were I would lose a quarter of my health for seemingly no reason, I like the darkness mechanic were you have to shoot to see the enemies but I just found myself spamming left click. I think adding a reload system will make you think before using your bullets and counteract that strategy. Overall I feel like this game has huge potential if it's issues were fixed.
Was able to beat the game, very fun. The visuals are nice and the music was really cool and cinematic. The boss fight was also awesome. My only problem was with the elevator section, it's just way too long and difficult, more so than the boss and I also wished the changing perspectives mechanic was implemented more, it's just too short to make an impact. But other than that amazing game

