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Undwell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Engagement | #7 | 3.882 | 3.882 |
| Overall | #18 | 3.397 | 3.397 |
| Audio/Music | #20 | 3.176 | 3.176 |
| Art/Graphics | #27 | 3.412 | 3.412 |
| Theme | #33 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Did you use any publicly available assets? (List the type of assets used.)
Textures, 3D assets, music, audio clips and fonts (please see the game page for the actual credits)
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Comments
Really getting the vibes from old dungeon crawlers, but with a more modernized look. I really liked this take! Once the first ring came along, I understood immediatly what we were doing. The music is groovy, and the level puzzles are smart! I had about 2 instances where I got trial and error, but the rest was really solid puzzle design!
I liked the creative, beautiful mechanics and the idea in general, as well as the art and design.
I basically just resorted to trial-and-error for the final puzzle, but up to that point I really enjoyed it! I'm kind of a sucker for unique puzzle mechanics, and there were plenty of levels to push this one pretty far.
I got stomped at level 17... really clever mechanics and puzzles!
This is a fiendishly clever puzzle game! I had some great "aha!" moments with this game figuring out how the ring system worked and the clever ways you can use it. My only complaint is that the game only really starts to get going once you have 2 of each ring, which means the tutorial drags for a bit. Once you're past that though, it's pretty much all brilliant, well-crafted puzzles. Simply amazing work!
very fun dungeon crawler (only thing i wanted was when pressing the restart button my ring would not go back to my inventory)
A really really wonderful concept executed super well. Very high marks. I literally can't think of a criticism.
I love this! This is super fun and a really cool puzzle management game!
I recorded my first impressions and gameplay. If you'd like to take a look at it for a more in depth review and in the moment feedback, please reach out to me on the fireside discord server! This game gets big marks from me! I made it level 17 before I started having to really think about my ring economy and and the order of events, which is really super cool! I had a blast with this game, I hope you're proud of what you made.
A really cool idea with good execution and lots of content! The steady progression of mechanics and rings was well done, albeit a little boring at the very beginning when you only had one or two rings. I very much appreciated the map that was given at the beginning of every level, since that's arguably the most important piece of UI in the game. Overall, a cool game concept that was expanded on very well. Great work!