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I didn’t understand at all why there would be multiple sources, when there’s only one destination, and no way to merge streams. Unless there is a way to merge them, that I missed?

Played thru level 12. I got to say, this could bear some rebalancing… image.png Granted, this level was a crazy outlier, but most of them I was finishing with 10-20x the quota.

Had fun playing it, and I love the concept. But really, the only challenge to it is the scarcity of initial pipes as you get to higher levels. And I feel like that would soon just hit a ceiling where it becomes impossible.

YES, and NO. First off thank you for giving me some actual feedback that's very helpful. Second off there is a mechanism for combining its the rotator . 3rd I mistakenly launched it with trivial goals and couldn't replace it because the deadline had passed. So I pivoted to saying this is "sandbox" mode. In the end I'll probably offer both sandbox and realistic thresholds.  In order to make the later levels playable I'll almost certainly have to give the players more design time, too.

In any case, impressive score, and thanks for sharing, it give me some idea of what the threshold should be.

I have done a whole bunch of polish, including making it so that hopefully the progression doesn't run into any roadblocks if you're interested in giving it another try I think you will find that it is quite a lot improved over what I had before. Even though the jam is over I'd love to hear your feedback . Sad to say now that the jam is over traffic has come to a complete stop so there's no one to tell me if I've actually made things better or not :-(

Ha, yeah it kind of sucks how we only get players during the time when we can’t make changes. A fundamental design flaw of the universe :D

It’s looking really good now. The previous version isn’t fresh in memory anymore but I do recall it needed audio, and that’s definitely not a problem anymore, sounds great!

The score balancing felt a lot more natural this time. Bearing in mind I already knew what to do, and am a math nerd to boot, so it might actually be too strict now. Or maybe spot on.

1: 311/150
2: 608/300
3: 1602/1111
4: (478/1400) (882/1400) 1616/1400
5: (2654/3000)

But a problem! On level 5, I tried using a rotator tile for the first time and it crashed. Found this in the log:

[sound] music started (xfade): dstechnician-psykick-112469~xf5~ls0~fi2~fo4.webm xf=5s ls=0s fi=2s fo=4s ctx=running t=897937.6ms
mathfactory.min.js:1 [spawn] STRAND reassign id=1 v=1 dist=80.0 xy=418,448
mathfactory.min.js:1 [spawn] STRAND reassign id=3 v=1 dist=93.3 xy=370,448
mathfactory.min.js:1 [input] Bought pipe FLIPS for (6,3) cost=150
mathfactory.min.js:1 [UNCAUGHT ERROR] Uncaught TypeError: Cannot read properties of null (reading 'dx') (https://html-classic.itch.zone/html/17802223/mathfactory.min.js:1:34947)
(anonymous) @ mathfactory.min.js:1Understand this error
mathfactory.min.js:1 Uncaught TypeError: Cannot read properties of null (reading 'dx')
    at s (mathfactory.min.js:1:34947)
    at r (mathfactory.min.js:1:35841)
    at window.updateNumbers (mathfactory.min.js:1:40821)
    at t (mathfactory.min.js:1:85091)

Oh my goodness, thank you! Will got on that promptly!

Fixed it! Thank goodness I forgot to remove logging from the project before upload. 
your progression sounds about right. No idea how hard to pitch it, but starting to have to think by level 4 is pretty much my goal . So at least I'm doing what I wanted. Very much appreciate your response, score tallies, and bug report!  If you are feeling generous, a review on the game's page would surely help it go from 0 views a day to... 0.25?