I wrote about the game up on Medium. https://medium.com/@x_48243/game-jamming-and-the-industrial-revolution-3fc897b11082
Play game
Ned Ludd and the Machines: A World Turned Upside Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #117 | 3.335 | 3.438 |
| Innovation | #192 | 2.789 | 2.875 |
| Overall | #232 | 2.753 | 2.837 |
| Theme | #240 | 2.850 | 2.938 |
| Audio | #263 | 2.425 | 2.500 |
| Gameplay | #320 | 2.365 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/ngolebiewski/ned-ludd-phaser
Comments
I do think the controls requires some polishing & the hitbox of the enemy might be a bit too unforgiving, the range of my hammer is not long enough for a contact kill.(The enemy did killed me tho :C) I really like the hand drawn sprites.
I couldn't play it because it costs money, and I don't have a bank account because I'm too young to open one. However, I rated your game five stars.
Nice work! I really like the theme of the game and the hand-drawn graphics! I also think the music fits really well! I found the timing to hit the enemies pretty difficult, and I think that it probably wasn't intended, since the death happens just before the enemy touches you. I think the difficulty could be lowered by adding health if this was intentional. I would also be fine with no combat, just beating up a bunch of machines and checking out the awesome artwork! Wish I could have fought ai as the final boss, that is hilarious. Great work and such a unique execution. Keep it up!
Thank you so much! I love the game jam format that is pedal to the metal, and going with what you have even if not polished yet (which is what happened for me). I set it so the player has 1 hp in the main stage (like a little Mario), and then 10 or so when battling the boss, because being hit by a laser is part of the whole scene.
I didn’t expect the hand-drawn sprites to look this good—they create such a unique art style. I just wish I could get a weapon that’s long enough.
Thanks on the art. Experimenting with handmade art and procedural level generation where my two main goals in this jam.
Yes, I’m working on the hitbox and hurtbox fix, stay tuned for the post gamejam update. On attack a new hitbox spawns right in front of the player extending the reach. Also the soldier hitboxes have been tuned.
Thank you so much for playing through, and sharing feedback. I appreciate it!
The hand drawn style is so fresh and looks amazing, but found the combat a bit tough... hitting the enemies feels a little off.
I love the art style! For gameplay, It was a bit hard to hit the enemies. I also want to understand the placements of boxes and carts too as nothing happens now. Overall, I really like it.
I like the hand drawn style, the hitting collision may need some review but great work overall, I would like it had more animations for character/enemy
Personal rating: 2 cats (🐱🐱📦📦📦)
I was victorious today! It will be nice if the character can crouch. That short laptop was hard to hit. Good luck!








Leave a comment
Log in with itch.io to leave a comment.