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Crawl, Critter, Crawl!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 3.354 | 3.750 |
| Fun | #9 | 3.578 | 4.000 |
| AI Usage | #11 | 3.801 | 4.250 |
| Graphics | #12 | 3.354 | 3.750 |
| Overall | #12 | 3.354 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
Code: Google Gemini Pro
Sound FX: Adobe Firefly
Music: Google Gemini
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Comments
Very cool game, I love the style and presentation. Good in game features with many 2 player options and vs ai too.
Really good music and sound effects! I love the orchestral score.
The gameplay was a little tricky to get the hang of but I really appreciated that it was interesting and different. I felt that sometimes it was not picking up the pickup even though i passed over it. I'd like to see more variety and progression, maybe different types of levels with different shapes and different enemies, but this is a really solid start. Makes me want to come back to and play some more.
Fantastic work overall!
Thank you for the feedback, I did wonder if the unfamiliar controls would scare people off – however once you get a hang of it, I do think it´s quite an addictive core game loop. Regarding the pick-ups I´m aware of the issue (happens due to the velocity of the player body - when moving too fast the player position and the pick-ups do simply not register a collision) .
Regarding more content, I´ll definitively consider it, had an idea to make it a procedurally generated world - but wanted to avoid scope creep with the limited time I had available. Thanks again for playing!
Simple and well executed game concept. I would add though that powerups sometimes spawn almost exactly where you just picked one up (which could negate the benefit of picking them up or outright kill you randomly).
Cheers, thank you for trying the game - agree with the power-ups, I've sometimes had the "insta-death" spawn right in my path, not knowing what hit me. Will see if I can refine things further after the jam. I'm not a programmer at all, which sometimes makes trouble-shooting a bit. hard.
I'm honestly not that strong at programming either, but would be willing to give it a look too if you end up stumped. You'll probably need to add in some code to check the coordinates of any players before spawning, to see if they're within a certain distance, and then I guess just keep retrying the spawn until it works. Also gave your tomb torch trouble game a try and gotta say I love the 2.5D aesthetic!
Ah, thanks for the offer, I’ll see how I go! And happy you gave Tomb Torch Trouble a try - still work in progress. So yeah, we’ll see where it lands.