It is interesting, I wish I could free move the cube by clicking on the space outside the cube to quickly see where my uncleared tiles are.
Oh, and I love how it is Star Trek-y in looks and feel, and that you can change the main color.
| Criteria | Rank | Score* | Raw Score |
| Enjoyable difficulty level | #3 | 3.500 | 3.500 |
| Counts as being in the minesweeper family | #4 | 4.667 | 4.667 |
| Fun and interesting to play | #5 | 3.667 | 3.667 |
| Easy to learn | #6 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Brief game description, highlighting relationship to traditional minesweeper
Minesweeper but if you played it on your tricorder.
It is interesting, I wish I could free move the cube by clicking on the space outside the cube to quickly see where my uncleared tiles are.
Oh, and I love how it is Star Trek-y in looks and feel, and that you can change the main color.
This was a fun idea. I was initially thrown off because I thought it was going to be some kind of Rubik's Cube game, but it’s really much closer to Minesweeper with an interesting mechanic that helps make otherwise impossible parts of the grid solvable.
The use of the dice dots was a great choice and really helps readability. Nice work on that. Of course, I was the one who suggested it, so I guess I’m mostly patting myself on the back, but we can call it a two-person pat :)
For me, the biggest challenge was figuring out how the mechanics worked, and that was a lot of the fun. It does make me wonder how many levels I’d play before that novelty started to wear off. But not every game needs to last forever. If you bring me something new, interesting, and novel, with a strong sense of theme, I’m happy to spend some time with it before moving on, and I think this game lands squarely in that space. Nicely done.
a really nice idea to mix between rubick cube and minesweeper :)
It is pretty cool, good job.
That was pretty cool. The idea of being able to shift the playfield round to disambiguate things was really fun. I was tripped up by one significant thing which is the difficulty of reading the fonts. It seemed like things were backwards far too often. maybe use dice faces instead?
Woah. A mystery to be unraveled indeed. Looking forward to sitting down and trying this when I have more time to figure it out.
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