I really enjoyed the art style and palette shift.
codename_B
Creator of
Recent community posts
I'll cover that in the next update: thank you for the feedback and yeah I wanted to do it pretty close to STS due to the constraints of the jam timeline since then I could focus more on vibes and polish. Act 2 is cooking and should include some more unique mechanics and clearer UX of what stuff does!
Thanks for testing everyone! I've collated all of the feedback I've had and there's a few (small) updates to the UI/UX that should help with onboarding and easier play.

Bugfixes:
- Happiness now no longer always open your capital
- Tech tree always shows correct data
- Fixed crash when opening a military report under specific circumstances

Cities:
- Double click a city to open it (or A on controller directly to open it)
- City screen more clearly shows which squares are being worked
- Two cities can no longer work the same square

Onboarding
- Top bar shows current research
- Onboarding tips in the bottom bar
- A discovered advance now tells you what's next
Keyboard
- Q and E are now shoulder buttons
I ended up using LR to cycle since I simply could not select the piece I wanted to move using the arrow keys. I think the arrow keys having selection be by closest distance in that general direction could maybe help?

There is currently no way to select the following piece using the arrow keys (my expectation would be UP would get me there)





















