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GBA MINESWEEPER 6D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical | #4 | 4.111 | 4.111 |
| Polish | #16 | 3.444 | 3.444 |
| Graphics | #23 | 3.333 | 3.333 |
| Originality | #25 | 3.444 | 3.444 |
| Overall | #26 | 3.222 | 3.222 |
| Audio | #38 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cool minesweeper entry! The rotating 3D cube looks great on the GBA. Being able to solve the Rubik's cube was a nice addition.
- A technical marvel and definitely a good brain exercise! I didn't love the controls, feels like each press of the D-pad should move the cursor by 1 square. Was quite surprised to find the edges don't connect, had to play on a big (5x5) cube before things started to make sense. Some chilled music/ambience and/or more pleasant sound effects would have been nice too. All that aside, I did find it satisfying to solve, and appreciated the extra polish with save/resume and high scores. Good stuff!
- very cool sleight of hand for the 3d effect! at first i thought each board was independent, but then i realized the ... (sigh) twist, no pun intended. clever way to make minesweeper more topologically interesting
- Fun mashup, and very technically impressive! One core minesweeper design point I miss, though, is getting to see the state of the board when I fail so I know how to fix it next time - the rules take a while to internalise, so any help here would go a long way.
- Cool idea and nice graphics! It's a shame that the colors are so confusing and there's no music though.
- Really cool graphical effects! My mind was blown when I realized that you can spin the rows like a rubik's cube! Great work, it's a lot of fun!
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Archival terms agreement
I agree!
Type of submission
Game
Existing assets
https://codename-b.itch.io/minesweeper-6d
Tags
Puzzle
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Comments
The 3d graphics is really great. I like the Rubik cube look. Controls are straight forward. I would like to know, do you use transformed background layers for 3d or is it raytraced pixel by pixel? Just a thought, maybe switching to neighbor tiles with arrow keys while the cube auto rotates is easier to control for users, idk.
Stickers are plain obj sprites! Yeah the UX was I think the hardest part of this, the best way to interface is with a mouse. Definitely could do with another pass (or even multiple control modes?)
very nice! I like the concept- everything- colors,3d, simplicity!