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Clockheart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #81 | 3.167 | 3.167 |
| Theme | #106 | 3.383 | 3.383 |
| Graphics | #136 | 3.233 | 3.233 |
| Overall | #144 | 3.067 | 3.067 |
| Gameplay | #206 | 2.867 | 2.867 |
| Innovation | #226 | 2.683 | 2.683 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The voice acting and narration add a lot of mood, and the smooth camera/animations make it feel much more polished than a rough jam prototype. I also liked the minimalist style - even with simple shapes, the world feels interesting. The timer and a few level bugs can be frustrating, but the core mood and idea are strong. Nice work, and I’d definitely like to see it developed further.
Challenges
Deploy to Wavedash
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Comments
It was a good game! I think adding sounds for character movement, like running and jumping, would make it even better.
Thank you! Yes, it's a must!
It's a good game!! I found a bug in the second level which you fall at the bottom right but it doesn't make respawn.
Thank you! Yes, it has some bugs here and there. ^^
It's good, but there are some glitches in the spawn location; every time I die, I spawn in a different place. Also, the player needs more speed.
Thank you for the feedback!
I liked the feel of the game. You mentioned in the comments that the shapes were placeholders, but I actually liked them as they were. They gave the environment an empty, minimalist vibe.
Thank you! It seems it ended not so bad as it is. ^^
Nice game, but some mechanics are a bit frustrating. For example, in the second level, I kept falling back to the start multiple times and lost time. You could add some area that kills the player before falling all the way down; these areas could appear after collecting each gear.
Thank you! Indeed the levels need better design. I've spend too much time on the camera and the character animation.
I understand you, but that's how it is with jams. For example, my animations are literally two frames long. That's the cost for doing it all alone.
Animations and camera effects are very well done, I think the environment looks a little simple compared to the character design
Thank you! That is true, all shapes are placeholders but I did not manage to draw the actual assets on time and repalce them.
The camera zoom-in and zoom-out effects were a great reference! (ツ)ノ
Thank you!
I’m loving this! The gameplay is super smooth, really cool mechanics, I’m impressed, the animations are so smooth. It adds a lot to the experience. leaving a rating for sure. 5/5
Thank you! I'm glad you liked it!
Clockheart is a clever little platformer built around a simple but effective constraint — you're a clockwork robot with limited time to solve each puzzle.
The character design is striking, and the environments, while built from simple shapes, convey a real sense of scale. It's impressive what the developer achieved with minimal geometry.
Where the game truly shines is in its voiceover work — the lines are superbly delivered and add a surprising amount of immersion. Even the death sequences feel special thanks to the SFX and voice lines that accompany them.
A very nice project overall.
Thank you for the detailed review! It almost reads as if the game is showcased in a famous magazine. ^^
Yeah, I'm trying to structure the reviews in a more professional fashion hehe.
Very well done!
The UI is so cool and the navigation is super easy to use. Really enjoyed playing it!
Thanks you!
I like the voice actors who can create a mysterious vibe, and the gameplay is also engaging. Good job bro!!, but on level 2, I fell off the bottom right corner of the screen and I didn’t know what to do.
Thank you! You have to go left, I've missed to add the proper wall there in the rush and the character falls under the map. Unfortunately you have to wait the timer in that situation.
Audio and vibe is there. But I do think adding an elevator shaft to call the elevator could be a good softlock prevention for the elevator zone. I kept getting softlock due to the elevator is not at my current level and there is no way for the character to reach. Would like to know more about the worldbuilding, seems interesting. Nice entry!
Thank you! Indeed the whole level needs some work to avoid these situations.
I love the mystery in this game. The controls are very easy to use. Good job!
Thank you! I appreciate it!
Audio is very well done here and you bg gives off a create dystopian vibe. Controls feel solid, very SNES Disney era platformer vibes I'm getting. Good job on this.
Thank you!
Nice level design, and the music ambiance fits the theme, great potential.
Thank you!
Cool looking platform game, at the end of level 2 I fell to the bottom right corner out of the screen and it didnt restart or anything, was not sure where to bring the second gear, but the atmosphere was nice :)
Thanks! Always bring them to the elevator. Yes, I've missed to put the correct walls in few places. You have to wait the timer in that case unfortunately.
Really nice atmosphere and a polished overall experience. The presentation feels refined, and everything comes together smoothly. Great job!
Thank you!
Great feeling game, came far, and can push it so much farther. Once I fell off the elevator on level 2 I feel like I had to wait for the timer to run out sinec I couldn’t get back up. Great soundscape and voiceover. Color is A+. Pleasure to play
Thank you! It needs some improvements here and there! ^^
This game has just the right level of difficulty, and even someone like me who isn't great at platformers was able to make progress—it felt really good!
Thank you!
Hi! Playing your game right now:
Oh. Man why?? And go to the left next time :D
Thank you for the hint! Tried once more during the stream after your comment, managed to reach higher :)
I watched for a bit, you did good! The game just needs more work, that's all.