Took me a bit to figure out the gameplay loop, but it is pretty satisfying once you've got it. Love the style too! Would love to see more!
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Heather's Hectic Harvest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jam Theme | #13 | 3.200 | 3.200 |
| Gameplay | #15 | 2.600 | 2.600 |
| Pregnancy Content | #16 | 3.000 | 3.000 |
| Overall | #16 | 2.950 | 2.950 |
| Creativity | #21 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An interesting game that's simple yet "hectic". With a few tweaks under the hood to make timers a little more forgiving and adding in a "proceed to next day" mechanic, I could see myself playing this for an hour every so often to chill out.
- A short but fun little game. Mechanics are simple yet challenging to keep up with. Pregnancy content wise we have the main character who is constantly growing while performing work. As she grows you have new challenges that appear that you have to maintain. Gameplay is a simple feed of growing plants and delivering them but also managing the various needs of the character. Creativity we have a 3D world were you can see the pregnancy of the character as she grows. Which leads into the progression where as you work you can actively see the characters pregnancy progress in real time. Nice game!
- Cute art splash for the main screen! I liked the BGM too. It wasn't extremely loud, and it was smooth. Nice work on the character designs on the MC and the little helper bot that follows Heather!
- The fabled Baby% speedrun itself. A fun if somewhat stressful little game all about maintaining your combo for bigger tum. I quite liked the various needs that popped up with larger sizes, necessitating more and more optimization of a route to not lose your combo, and the way Heather visibly had to shift her stance and adjust to larger sizes was a lovely detail! I wish there was a bit more time to really see the big sizes, or some kind of upgrade system to make maintaining and increasing combos a bit easier, but that's nitpicks, really.





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