How the hell did you guys make such a long game in only a week?? Amazing work guys!!
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The Meat Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #13 | 3.375 | 3.375 |
| Creativity | #20 | 3.583 | 3.583 |
| Sound Design | #21 | 3.125 | 3.125 |
| Enjoyment (Best Game) | #25 | 3.250 | 3.250 |
| Story | #32 | 2.792 | 2.792 |
| Aesthetics | #37 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
What game engine did you make this project in?
Comments
What an incredible production. Level design worked well to build on the mechanics and atmosphere. I also enjoyed the quality of the phone calls. Awesome work :)
It might be a web issue, but the lights behaved very weirdly and most of the time the game was too dark to see anything. I would prefer to play a PC build. I liked the premise though, big fan of the mystery flesh pit
Considering the jam's a week long, I think it's very solid!
Finally! A way to use my Peaks of Yore skills, but now in a Peaks of Meat setting.
I did find the climbing mechanic a bit stiff. As far as I understood there's no way to adjust position while grabbing onto something with WASD, which would make the mechanic a bit more satisfying and comfortable to use.
The climbing mechanic is awesome and to output such a work in a game jam GG solid entry.
i feel like im a monkey soul in a human body!! Tazan time. Problem: i have to focus to find the way. the touch sometime have some buggy when look at it light sources going smoothly but turn my camera to dark sources it make me feel like im leesin (i have to listen that scary creature walking around me and then dead.)
Super impressive! Wasn't able to really beat it, I don't think, but I had a great time with the game.
Good mechanic, cute art style! Liked the puzzle platformingkind of vibe going on~
I enjoyed the mechanics in this, gives me white knuckles with meat! The irl hands are a niche touch and overall was pretty cool, tho when I got up to the key part I was very much confused where to go at that point, cause the bombs couldn't live long enough to break that door.
also skeleton bad bone sfx
Great Job! :)
I really really enjoyed the climbing mechanic but I couldn't pass the part with the flares since I couldn't see anything and I got frustrated trying to climb in pure black. Also there was some weird flashing light in the elevator, which kinda hurt my eyes.
With better lighting, however, I think this could be a really spooky and fun game. When the light went out, I audibly went "ah shit, no..." because I was NOT looking forwards to finding whatever horrible things lived in the cave XD So a good horror bit right there.
And the climlbing mechanic, once again, was very fun, I really enjoyed getting into the zone and just going. I want more but like... With a flashlight XD
Really liked the entire concept and how you guide the player, also the climbing mechanic was really well done just a bit difficult for me XD
I like the idea but I wish it were brighter, even with the flare I couldn't see much, and I couldn't get pass the part of janking the plumbuses out of the eye sacks. There were a few that were impossible to find the right angle to jank. I like the mechanic of climbing tho, and the telephone man, he's chill, I'm guessing the secret was a picture of him (?







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