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K Dub You

98
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21
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8
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A member registered Oct 23, 2018 · View creator page →

Creator of

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Neat little game. 

Took me a little to get used to the different heights of platforms. maybe the shadow could change in size somewhat to indicate height, but honestly it just takes a little getting used to is all. Maybe the floors you are currently above could have a slight hue shift to them, to indicate you can land on them if you dash to them. Potentially when you are below them they could be slightly darker and when you are high enough they are more vibrant.

I love the movement, Maybe when you hold down right click it could show you how much life the dash the dash is going to spend, like maybe a part of the bar goes slightly grey as a piece of quality.

Overall I think its pretty solid

Thank you for appreciating the level. Thank you so much for playing

Yea the climbing solely uses the left and right mouse button, apologies for the stiffness, in a larger scale project that would definitely be the next improvement. Thank you very much for playing

Yea we think it might be a webgl issue with the lighting. Looks a lot better in engine. Thank you very much for playing

Being colourblind was rough for this one, lots of the books were pretty difficult to read. Wish the books were alphabetically sorted or something along those lines. Finding the books with seemingly no sorting method was quite difficult.

Overall, especially after reading the devlog, this is pretty impressive for a solo one week project

Glad to see you think so. Thank you very much for playing c:

Happy to see you liked the atmosphere, thank you very much for playing

Yes! I did the audio, hope you liked the jittery broken elevator music. Thank you for playing

So glad you like the climbing mechanic, thank you for playing

Thank you for playing

Thank you for playing. The light we think is an issue with webgl builds, It looks fine in engine. I think Lee Sin would speedrun this game frfr

Thank you for playing c:

The Worm is super cool. Was not expecting it at all. I wasn't able to find any chalk/holy powder and wasn't too sure where the circle was, I did finish the night twice though. Also threw some apples. The snake alone is pretty impressive, I never saw it getting stuck. Neat game

There is a lot of art made for this game, really nice too. Love the shadow effect.

Wasn't able to finish the game, got to a point where I wasn't sure what to do after getting the locket with the knife and bear. I think I was missing something for the ritual perhaps? 

Its a pretty impressive project, in spite of the bugs, you have made a lot here. Seems like there is a lot more that I might of missed. I think the aesthetic is really solid

Actually got pretty spooked when the recording randomly started playing, and when the monster showed up, I think the monster might be a little bugged it just hung out with me for a bit without me dying. Definitely scared me when it showed up though. The movement loudness feature is neat, I didn't really feel it change much though.

There is a lot of art made for this game jam, pretty impressive overall. Thanks for makin.

Pretty Spooky, couldn't read the text on the books though, the font was a bit too flowery to read. Wasn't able to kill the fella. Mouse sensitivity was a bit high for me.

Overall was still pretty spooky at first

totally valid, be proud of what ye made

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Thank you very much for playing :)

We believe there was some issue related to the way webgl builds do lighting which messed up the first flare section. It looks completely different in the project

Thank you for playing

Ah yea you gotta backtrack once you get the key. You might of missed the phone call just before that point.

Thank you for playing : )

Thank you for playing : )

First of all, feel super validated for my initial pacifist attempts. Honestly thought it was going to lead to an alternate ending initially.

Love the opening, The "You are a hunter" text is honestly chef's kiss storytelling, so minimal, perfect.

I love trees and love how tall the trees in the forest are. 

I almost wish as the game progressed the snow got heavier and heavier or something along those lines. Really solid game and its extremely pretty, super impressed.

I love the art. I got ending 2. Honestly was really cool, Its seems so long too, that is a lot of writing to have 5 different endings. Super impressive for a week of work. 

Didn't seem to load for me :c

I was weirdly on edge while playing this, a neat little game

Thank you so much for playing. 

We think there is an issue with webgl builds, the flare section looks totally different in engine. Its really unfortunate that it is pure black. 

Super neat little game, surprised at just how many different passengers there were. That's a lot of writing. Thanks for makin this

I bet you can

Depth meter would of been an awesome Idea, Thanks for playing Shabs. Happy the atmosphere was a success :))

THIS SITE IS SO FUCKING COOL

if you do add an update chuck a reply here and I will play it again.

Dude it will, please I love this game so much I love the atmosphere, you did something crazy making this in game maker the flashlight is the coolest way to visualize a flashlight, the gun mechanic was so simple. Very fun. Atmos was everything. The realistic human scream was everything it needed to be. You are a talent, lemme know if you make something. I'll fuckin buy it.

So glad you were able to find a single artefact. You win in my heart,

Mini map would be so cool, like a little radar effect a la halo or somethin if the game was a larger project

I will say I wasn't able to get to the end, but it was a very poetic death. I went too slow, ran out of ammo, and just died to the smallest slug. Real Scp Hours

If you havent played intravenous give it a looky, this is the genre of game I love and the game play is similar ton intravenous give it looky

And its  a gamemaker game oh my gosh

Perhaps there could be white or black sprites over the other rooms so that you didn't know the "safest" one till the door was open

I LOVE THE NO CHECKPOINTS HOLY COW, FIVES ACROSS THE BOARD TED. I LOADED THE GAME AND OH MY GOD, IM SO HAPPY THAT THIS GAME WASN'T DOING JUMPSCARED, Thank you so much for that. I love everything about this game holy cow, I need to pick at your mind. THIS IS AWESOMESAUCE. Subsume is such a good name too. YOU MAD ETHIS IN AWEEK, WHAT>>>???


Everything about this game is awesome, The player characters speed, if you speed through the game you just die, if you go slow you will probably win, which helped the tension.


Only real feedback is its hard to tell what is interactable, perhaps if interactable glowed or something when the player was close to them to encourage them to walk around the room. God thank you for playing my game sorry it took me this long to play yours, didn't know it ran in browser. Solid Work. Win please

This game is so cool what on earth. Ted. This is Awesomesauce

I made the final one that no one I think has heard initially as a test when devising the concept of the idea in BeepBox. the good old fashioned. The rest I "made" in ableton. I use air quotes because one of them is just a recording of me making noises and doing some crazy shit to it. I guarantee no one has heard it, which I am okay with.