I enjoyed the game but found one hell of a bug at the end *SPOILERS* If you click to go through a door or fix a puzzle right as a contraction hits you start the puzzle or go through the door but when you show up in the next screen you cannot interact with anything leaving you with just waiting for the timer to count down.
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Cryo-Genesis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pregnancy Content | #1 | 5.000 | 5.000 |
| Jam Theme | #1 | 4.400 | 4.400 |
| Overall | #1 | 4.050 | 4.050 |
| Gameplay | #5 | 3.200 | 3.200 |
| Creativity | #10 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- VERY strong artistic direction, both the obvious, in-your-face ones and more subtle details around the ship. The progression was very satisfying and the characterization of both Zel and her slightly ill-mannered AI assistant were great - we love a girlfailure mom-to-be, after all. Unfortunately, the base puzzle, while having great progression, is also buggy and makes the game impossible to complete, or at least it did for me. Not only does it feel like it is consistently trolling you at times with intentionally pattern-disrupting input combinations, the 8-panel puzzles have a tendency to be unsolvable, with the harsh penalty of erasing Zel from existence if she dares to try them again. Both the in-universe and irl programming have had enough of her, I suppose. Really, what this needs is a little polish and more testing and it'll be perfect.
- Overall I felt like this was a great game. I encountered a few bugs during my playthrough but l tend to save often for that reason. While a few game jams have done games like these in the past, I enjoy the sense of urgency to help solve a puzzle, especially when it's tied to pregnancy themes. Starting with pregnancy content, I feel like this game did an exceptional job at providing that. We see the character pregnancy progress thoughout the story, the changes pregnancy has on the character and ability to fix the ship, the character discovering what it's like to be a mother, and finally the birth of her children. Great job! Gameplay wise the game is pretty simple and more so focus on story over mechanics. The puzzle mechanics are present but lacking in a way. More... frustrating than feeling rewarded for solving a puzzle in a sense. Creativity was great from the story setting, character art, and overall feel of the game. Jam theme we see the character pregnancy progress though the story and the effects it has on her. Overall great addition to this years game jam, great job!
- Definitely the standout of this year. The art was great and the writing did a wonderful job with this year's theme of "progression" and expressing that beyond just "belly get big". The bugs in the late game puzzles and how often things can "re-break" lead to some frustration in the gameplay department, but I've seen the dev already take steps to fix those issues. I'm really hoping to see more from this dev (and that the game teased on the TV is actually real).
- This was the first game I felt deserved a 5* in one of the categories. Due to plenty of multiples, the bump would actually grow very large, and the bump shape to me was very well drawn! I enjoyed the MC's personality and her style as well. It sucks that there were some softlock bugs that many encountered (myself included) but the mini-games were unique and it's clear this game had a lot of thought put into it. From the artwork to the storyline, I was pleased! I do wish there was more to explore, even if it's one-off quips on the pipes or why some tiles are busted.





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