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Pretty nice incremental game!
First dungeon had a nice flow, swamp dungeon was getting a bit boring. I quit before i could kill the boss. The abilities are quite nice and make the player think about the right timing to use them. The deterministic levels make it seem a bit like a souls like run, where you memorize each wave and time your abilities accordingly. Someone else commented that seeing more in the skill trees would be nice and i agree. I thought i must unlock a new party member at some point, but i didnt find any upgrade nodes for that. Maybe i just went down the wrong path and made the game way harder for myself.

The party has some nice sprite animations that the enemies are missing. I think that and some more detail in the level backgrounds (animated torches for instance) would push the game a long way.