This was really well done. Does it wear it's inspiration on it's sleeves? Yeah, but that's fine. I really like a lot of the twists you put on the usual Balatro formula. Some aspects could probably use a bit more explanation or fleshing out, (particularly the way cards lose stars) but for the time constraints, this is really well-thought out. While it's current absence is a nuisance, it's good to hear that a save system is in the works. I did notice that if you get enough recipes, they start covering part of the pretty lady. Finding some way for the player to earn chances to reroll offered recipes/card-additions/card-deletions I think would also be helpful. Unique art for the recipes cards could also help with readability, meaning players don't have to remind themselves what their recipes do. While I know you've got lots of things on your plate, I would be super psyched to see this get more love in the future!
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Cravings: A Case Study in Pregnancy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.400 | 3.400 |
| Jam Theme | #3 | 4.000 | 4.000 |
| Overall | #6 | 3.700 | 3.700 |
| Pregnancy Content | #7 | 3.800 | 3.800 |
| Creativity | #10 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Neat card game with some interesting mechanics. Once I found a "strategy" that worked my scores ended up snowballing to ridiculous numbers, but that was part of the fun. The "overdue rounds" were a very nice touch (even if the menu cards blocked the character's portrait). I would love to see this game get a little more love and maybe more characters.
- What can I say, I like a girl who knows how to eat. I am not great at card-based games, and as such, I never made it to the fabled "overdue" part of the game. Despite this, I thankfully did get to see May at her largest size, and despite the somewhat buggy side view, the progression was one of my favorites from the jam. There is just something about a girl going from absurdly slim to round that hits all the right notes. The gameplay itself is deceptively "simple", and I quite enjoyed that aspect of it. People with greater strategies and more experience in card games could probably crack this wide open, but it's very well-balanced towards even someone as hopeless as me, and I appreciate that. On a side note, adding an introduction in the main menu was genius and caught me off-guard, so bravo. Out of all the games I've seen from you two, I hope this one gets more content the most; I'd love to see more girls, maybe with the director herself as the final "boss" if the player proves their nutritional superiority.
- The gameplay was a bit tricky to figure out but once a groove was found, it was smooooth sailing! A few visual bugs came up after selecting a recipe as well but besides that the game was great. Great pregnancy content, good use of the 'Expansion' theme between rounds, and catchy music.
- I enjoyed this game quite a bit. It took me a few tries at the start to understand the mechanics, even with the help of the tutorial but eventually got it. I've always enjoyed deck builders and in a way this is one where you focus on optimizing your deck to find the best combos to help the character go, albeit pray that her food aversions aren't a main staple in you deck. Pregnancy wise, I gave this the lowest category. It's present but... to me it feels almost more of a stuffing simulator in a way. The story as well as fun options such as twins mode and overdue mode help fill in the pregnant category. Gameplay wise, as mentioned above I enjoyed the deckbuilding aspect. It's a challenge and takes a bit of practice but a fun puzzle none the less. Creativity from the story of the pregnancy trials to the puzzle of food building with the idea of frying or chopping up food to better prepare the meals, it's a cool idea. Finally the jam theme scored the best, the entire game is based on monitoring progress of the characters pregnancy, encouraging progress, and seeing it grow from start to finish, good job!






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