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Great enemy variety on this one, which is huge for the kind of game it is. Also, super unexpected to see a VSlite in here. 


I'm echoing a few of the comments about the PoV/screen size, since a lot of what you need to focus on is offscreen and how that kind of feeds into the difficulty, but I don't think it's terrible to have an unfair & challenging game, at the Jam scale this is made for.


Cool project, great job <3