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The Forever Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #54 | 3.543 | 3.543 |
| Innovation | #78 | 3.257 | 3.257 |
| Overall | #85 | 3.286 | 3.286 |
| Audio | #104 | 3.057 | 3.057 |
| Graphics | #126 | 3.286 | 3.286 |
| Theme | #130 | 3.286 | 3.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Deploy to Wavedash
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Comments
Interesting game, I like the game world and the interesting choice of 1v1 battles.
When I died in the fight with the 2nd boss, and tried to play again, the game did not load, I heard music, but there was a black screen and a number of errors in the console.
It was fun, congratulations!
Hi, thanks for the review! Oh crap for the bug, I think you needed to hard refresh the game to make it work again! I'll fix it after the jam!
Thank you!
Yes, after reloading the page the game works again :).
Impressive game! I'd love to see more of this. For the next one maybe focus a little more on the music, the rest of the game is *chef kiss*!
Oh that's so nice of you, thanks! Thanks for you advice!
congratulations!
Thanks!
The Forever Factory caught me off guard — in the best way. I did not expect to find a genuinely deep RPG in a two-week game jam, yet here we are.
The character models are well crafted, and the main character's design stands out as a highlight. Audio work — both music and SFX — is solid throughout.
Combat feels responsive and satisfying, though balance needs attention. I put a single point into armor and suddenly became invincible on floor 1, taking zero damage from every hit. That's a bit too generous.
I also experienced some lag while exploring the dungeon, which took the edge off an otherwise smooth experience.
On the progression side, I really wanted a way to spend skill points immediately after leveling up instead of having to wait.
Despite those issues, this is an impressive RPG with real depth. Awesome work, especially given the time constraint.
Thanks for your huge feedback!!
Yeah you are right, the game can be easy with meta progression but I learned in jam to make a game "easy" haha.
Yes spending point in-run is a pretty good feedback, I'll try to improve on performance too! Thank!!
Quite an impressive RPG for the game jam scope. I do think it would maybe been nicer to have lesser concepts but a little more polish on them for the jam but I think with some more polish and better environment design this can become a very well made game. Hope you keep developing it!
Thanks! Yes I get your point, i got a bit scope creeped before the end to be honest haha.
Except for bug and minor fixes I will not continue the game but create a new game with enhances mechanics from this!
Very solid work and very impressive of what you could create in two weeks. I really liked the turn based combat which had an element of real time (waiting for the action to be ready). Of course the graphics are amazing and I am surprised how well it performs for a 3D web game. There are many other 3D entries but this one stands out for it's performance! I did not get exactly for what I can use the pistol when I am in in the top-down part of the game. I could not shoot anything. I experienced a bug: After I died the first time I tried to start again, but then I ended up in a black screen when I pressed "Deploy".
Congratulations to this very impressive 3D creation!
Thanks Stiggstogg! And I can do even better for performance !
Yeah it lacks an tutorial!
Sorry for the bug i'll try to reproduce it and fix it after the jam!
Great Game, i almost has the more broken combo Arc Discharge, Hack shot,, pain redirect and nano stitch. IDK if i already found any power or it`s something left, but great combinations. You could improve it
Thanks!
Impressive work, I am not fan of the turn based fighting games but I know this is well implemented
Thank you!
Cool game really nice battle system! Fantastic work truly
Thanks!
WOW! This is absolutely incredible for a jam game, mind-blown! This is top-tier quality. OMG!!!! But I really want to try and replicate your game. I love games like this. xD
I absolutely assure you that I'm giving it a 5/5 rating.
Thanks !!
I wasn’t expecting turn-based combat! It was a bit choppy at times, but overall I thought the level of polish was great. I had a lot of fun! (ツ)ノ
Thanks! I need to improve performance more!
honestly a really neat entry! Really like the idea.
Thanks!
Great game! I love the RPG vibes and the attack mechanics are super interesting. And the graphics are awesome.
Thanks!
Good entry into the jam. The small units were easy to avoid, collect all the scrap and boxes, then just battle the floor boss. I just ended up doing Point Blank, Nano Switch, Point Blank, Nano Switch......It got a bit repetitive. But a good attempt either way.
Thanks for your feedback!
Really digging the art style. Nice little turn based RPG. This honestly for me came out of nowhere and I wasn’t expecting to be pleasantly surprised. Really good job on this, looking forward to seeing your future projects and where you take this.
Thank you!
Oo this was a big surprise. I went in thinking action game and was very pleasently surprised with a turn based combat game. I really enjoyed what you had for combat. The world felt a bit empty but honestly for a two week jam that is to be excepted. I really hope you continue this project. Id love to see how it goes!
Thank you! I will some updates but the goal was more to me to discover how to make turn based games in 3D, to create greater project next!
Honestly, I was feeling a little peckish. I figured I’d give it a try, then take a break to grab a snack before coming back to it. As it turns out, I’ve been playing for about an hour now. Seriously, well done. I don’t know if this is limited by the browser’s capabilities, but I hope you’ll add more gameplay depth. Good luck with the rest of the project!
Thank you a lot vaslan!
I really liked the game. At first, I didn’t realize it was turn-based combat, but I understood it, the combat felt really good. I also liked the boss design, it’s unique. I’d love to see a bit more variety in the combat though.
Thanks arkesphere for the feeback!
I really appreciated that when we encounter an enemy, we engage in a turn-based battle. I have a strong preference for turn-based combat. I can envision this with more effects and greater intensity, becoming quite intriguing. I confess that I spent quite a while trying to shoot the store's robot, thinking it was not dying due to a bug, but it turned out to be just part of the store's design.
Haha the robot asked nothing but scraps :D
Thanks Velvetlobster, yeah attacks needs to be me more visual indeed!
Haha the robot asked nothing but scraps :D
Thanks Velvetlobster, yeah attacks needs to be me more visual indeed!
Great dungeon crawler. I’m impressed with how the music and art create such a nice atmosphere. The UI is beautiful, and the combat system is simple, but works well, especially since we can upgrade our attacks. Good work on this entry!
Thank you Reit!