Ah, it can be a lot, for sure. The text+choices menu really is the top of the whole conversation interface and most of it I had to hide because it may be overwhelming for first users. Selecting an emotion, selecting an intention are actually part of the menu, they are not mini games. But for the purposes of introducing how this new gameplay works I just reveal it piece by piece gradually. That is why it may not make sense that for some talk you see them but for others - you don't.<== I'm also implementing AI to automate as much as possible without taking control away from the player.
The story transitions are very rough right now - I made an overview map with the evolution so that it is clear how the story develops. But I didn't have time to add it during the jam.