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[3D Artist Needed][Paid] Seeking a 3D Artist (Characters)

A topic by andreei created May 03, 2026 Views: 390 Replies: 9
Viewing posts 1 to 9

Hello,


I’m working on an Eastern European / Romanian First Person Horror game. I’m looking for a 3D Artist that can create a set of modular characters for me (both male and female) as well as rig and animate them. I need a few tops, bottoms, shoes, faces, hair (including facial hair for male) 


If interested, please contact me on Discord (aandrei.dev) or email (andrei@apircioaie.ro) and we can discuss more into details.


Thanks,

Andrei

Hey i tried to send you req on discord it didn't work , here is mine: 

.hakashikatake

I have sent you a friend request.

Hi There I'm a 3d artist Can You send me request on discord @Notrythan

Hello Andrei! Your Romanian horror project sounds really interesting and I’d love to help create modular characters with detailed outfits, hairstyles and animations that match the atmosphere of the game. I have experience with character modeling, rigging, and game ready assets for immersive environments. Are you aiming for a realistic horror style or something slightly stylized for the characters?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/i_am_piper5

Hey  my discord is junior_47883

Salut. Sunt animator din Ro, cu experienta. Daca ai nevoie de rigging/skinning si animatii adauga-ma pe Discord: visceralgames

Hello Andrei! I’m interested in your Eastern European Romanian horror game project. I can create modular 3D characters including clothing, hair, faces and full rigging + animation optimized for game engine. Are you aiming for a realistic or semi-realistic style and do you already have concept references for the characters?

Discord: henry008071

Portfolio: https://www.artstation.com/artwork/qJ40Ve

Let me share my recent work.
Character Rigging: https://drive.google.com/file/d/1PNOkFK_Q-xmCzfu2jbZuHlr5xmyszM2K/view?usp=drive_link

 Character Animations: https://drive.google.com/file/d/1Vmqy2NCotIiZIhKQCWmW-wgxzLOYp_9O/view?usp=drive_link

 Character Blueprint: https://drive.google.com/file/d/1LPYJJdYJf71V5zpUDd4qI6pjWug79oLT/view?usp=drive_link

 UV Unwrap: https://drive.google.com/file/d/1OcwRQEFbojCd3audRi2SGwGyTbDr6nSs/view?usp=drive_link

 Details:

1. Rigging / Skinning

* I manually did the paint skin weights on the character mesh linking the custom Lyra Skeleton (armature).

 2. Topology

* I improved some of the topology in the forearm bend area and on the knees bend area for better smoothing of the deformation.

 3. Polycount Reduction

* I did just a small reduction of the polycount (about 15%) because the mesh was not too much highpoly (no need for much reduction). Now the mesh has only 17k vertices while the Default UE5 Mannequin has 48k vertices.

 4. UV Unwrap

* I did a manual unwrap and repacked the uvw seams of the model minimizing the stretching/distortion

This is one of my recent work. I've been working in gaming industry for 10+ years and have rich experience in gameplay programming as well as artist/animation etc.
I'd love to hear about your project more details.
My discord: minian_toy
Thank you.
Saika.

Hey I'm a 3d artist, i tried to add you on discord but it doesn't work. This my discord: Zainabaura