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kokojojuijb

100
Posts
1
Topics
2
Followers
A member registered Oct 23, 2025

Recent community posts

Hi! I’d love to collaborate on Harem of Valerius and design the 2D character portraits for your game.  I specialize in character design and can create sharp high quality portraits tailored to your game's vision. I can easily match your visual style to deliver expressive and polished character art that fits seamlessly into the game. Do you already have character descriptions and visual refs ready or will we be developing the portrait styles from scratch?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/Nqk9dJ

Hi! I’d love to help bring your cozy 2D pixel-art world and rustic buildings to life. I specialize in creating hand drawn pixel art and can deliver all source files directly in .aseprite format. I'm also deeply interested in a long term collaboration to help design environments for future towns. What specific tile grid dimensions or sprite sizes are you planning to use for these building assets?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/XJ60XD

No worries here is my mail: breathingart67@gmail.com you can message me here and we can discuss the project details here^^

Hi! I saw your post for the 2D top down dungeon puzzle game and would love to handle the art and animations. I specialize in 2D game asset creation, including top-down tilemaps level props and sprite animations for enemies. I can easily adapt to pixel art or clean 2D styles and deliver game ready files optimized for your Unity developer. Are you leaning more toward a retro pixel art aesthetic or a clean hand-drawn 2D style for the tiles and characters?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/NqRbG1

Hello there! I fully understand your technical specs for Aryn Sol-Mavi including the 112×112px grid transparent PNG output and matching the exact pixel scale and color palette #58F5DF and #FF69B4. I can easily deliver the Phase 1 priority frames: the idle-aim pose with the compact sidearm the fire/recoil frames with muzzle flash, and the hurt/flinch frame. I will ensure the linework and proportions align seamlessly with your reference run sheet. Would you like me to share a quick rough sketch of the idle-aim pose first to confirm the gun placement?

DISCORD: bimplee

Hi! I’m an experienced pixel artist and animator specializing in multi-directional character frames fluid combat motions and engine ready sprite sheets. I checked out your Fjordborn V0.1 build and really like the direction you're taking for this SNES-style dark Viking ARPG. I can deliver strong silhouettes, impactful attack anticipation, and clean diagonal movement that fits your combat flow seamlessly. What canvas resolution and frame-rate are you currently targeting for the character's combat sprite sheets?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/strawblee

Hey! I checked out the demo and screenshots for Within Time the top-down pixel aesthetic and Godot engine setup look amazing. I'm a pixel artist and animator experienced in creating character spritesheets, combat animations and environment tilemaps. I'd love to help speed up your visual pipeline and collaborate on bringing future acts to life. Are you currently prioritizing new environment tilesets or character battle animations for the next update?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/strawblee

Hi! The dystopian censor concept sounds incredible and I’d love to help establish a distinct bureaucratic visual identity for your desk interface, document templates  and UI. I specialize in 2D game UI, document layouts and atmospheric environment art that prioritize both immersive storytelling and crisp visual hierarchy for gameplay readability. I can comfortably manage Unity ready asset creation and Steam promotional assets within your project timeline. Would you mind sharing what specific art style or period reference you're leaning toward for the bureaucratic aesthetic?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/ZlyBWw

Hi! I’d love to collaborate on your game idea as a 2D artist I specialize in creating pixel art character sprites, animation sheets and atmospheric level environments. Beyond just artwork I’m deeply passionate about game design level planning and active play testing to help shape a solid overall player experience. Working alongside an experienced programmer on a creative side project sounds like a great partnership is this position purely a revenue-share/collaborative side project or are you offering a paid rate for the art deliverables?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/photonstudios

Hello! I am a programmer and technical developer with deep experience in RPG Maker VX Ace and I would love to assist with your sequel. I specialize in the backend systems and technical implementation required to bring custom mechanics smoothly to life within the engine. As a fan of Edmund McMillen's work I really appreciate the weird parody vibe you are aiming for and can help ensure the game loops function perfectly. Could you tell me a bit more about the specific technical hurdles or custom features you need help programming for Cereus Peashy II?

DISCORD: bimplee

MY PAST WORK: https://drive.google.com/drive/folders/1_C9h-fEf7ZF4esIkYNY0GpGP3KY3fW0F?usp=sha... 

https://drive.google.com/drive/folders/1UxMjpgxSnM75FIIoFHoDnOoO5mh-vb4C?usp=dri...

Hi there! I am a Game Music Composer specializing in high energy electronic soundtracks aggressive breakbeats and chopped funky samples heavily inspired by the high BPM intensity of Neon White and the aesthetic grit of Bomb Rush Cyberfunk. I have extensive experience layering dynamic audio tracks that perfectly match fast paced platforming gameplay loops ensuring the rhythm drives the player’s movement and maintains high tension throughout each level. I work with rapid turnaround times and can prioritize delivering a hard hitting trailer ready signature theme immediately while we map out the remaining 8 tracks for the game's full release. Since you mentioned the influence of artists like BONESAW are you aiming for a soundtrack that leans more toward distorted, heavy industrial breakcore elements or a cleaner electronic-funk fusion vibe for your trailer?

DISCORD: bimplee

MY PAST WORK: https://drive.google.com/drive/folders/1_C9h-fEf7ZF4esIkYNY0GpGP3KY3fW0F?usp=sha...

Hi Fabo, I am very interested in your fighting game project and the cohesive retro aesthetic shown in your reference image. I have extensive experience creating clean pixel art assets including detailed character animations, environmental platforms and enemy designs. I can ensure that all assets align perfectly with your game's specific restricted color palette and visual direction. Are you looking to maintain a specific animation frame rate to keep that authentic classic feel across all character movements?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/strawblee

Hello there, I am very interested in creating your racehorse sprite and fully understand your requirement for separable layers jockey silks and saddlecloth for dynamic code based tinting. I am comfortable with the full commercial rights transfer and can deliver a clean, smooth looping animation that fits your game's visual style perfectly. I am excited about the potential for follow on work and am ready to start immediately to meet your timeline. To ensure the best result do you have a preferred style guide or color palette I should follow for the initial design?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/oJ58kk

Hi fellow developers,

I am opening up emergency commission slots for my 3D services. I am currently facing a difficult family medical emergency regarding my wife’s treatment and I am looking for freelance work to cover the upcoming medical expenses.

If you have a project in development and need high quality 3D assets or technical problem solving hiring me would be a massive help to my family right now.

My Areas of Expertise:

  • Rigging & Animation: Expert in complex rig setups including lattice based Minecraft rigs custom bone jiggle physics and weight painting fixes.
  • Environment Design & Worldbuilding: Specialized in realistic and grounded environments for Unreal Engine 5 and other game engines.
  • Asset Optimization: Optimization for web based 3D Three.js, WebGPU, GLB and game engines ensuring poly efficiency without sacrificing visual quality.
  • General 3D Modeling: High-poly to low-poly baking, UV optimization and texture atlasing.

    Portfolio: https://www.artstation.com/i_am_piper5

    How to reach me I am ready to start immediately and can provide quick turnarounds for your project needs.
    Discord: bimplee
    Email: xepiper@gmail.com

Hi! I am really interested in your medieval fantasy project and would love to bring your world's nature, castles and towns to life in this exact art style. I specialize in stylized environment design and can ensure the backgrounds match your required quality and game integration needs perfectly. For your current pipeline are you looking for horizontal wrap-around backgrounds for side scrolling or will these be fixed angle scenes?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/zxq0WZ

Hi! I can create the exact dark gothic pixel art sprites you need meticulously layered in Aseprite for smooth Spine rigging. I will design both the female knight and the Warwick-style beast at 4x scale 256px with clean isolated parts so you can easily rig and scale them down to 64px in game. I understand solo dev budgets and am glad to offer a very fair price to help you learn Spine while hitting that Metroidvania tone. Since pixel art deformation can sometimes look blocky when rotated in Spine  would you like me to include a few extra frame breakdown layers for complex joints like elbows and knees to keep the rotations looking clean?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/nJ5bZ4

Hi! I can create the 350 clean 32x32 pixel icons, environments and UI kit for your cozy boardgame using your concept references perfectly. I have extensive experience in optimized asset design and workflow pipelines allowing me to easily deliver a simpler cohesive Stardew Valley esque style. I am completely comfortable working with a milestone-based billing setup and can structure the delivery schedule to fit your preferred timeline. Since the art needs to feel cozy yet simple do you have a specific color palette preference for the 5 environments or should I pitch a few color concepts based on your initial art?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/4NQmd1

Hi! I can absolutely bring your Death Knight’s revenge story to life with the exact gritty heavy metal inspired 2D animation style you are looking for. I specialize in textured hand drawn aesthetics and capturing heavy impactful combat frames that perfectly match a dark fantasy medieval tone. I am ready to jump onto your two paid test pieces and collaborate seamlessly with your character artist to match their visual style. To align with your engine's pipeline are you planning to use traditional frame by frame sprite sheets or a 2D skeletal rigging software?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/Bkq549

Hi! I am highly interested in joining your project as a pixel artist to create the character sprites and environments for your Neo Geo platformer. I have attached my pixel art portfolio below showcasing my texture work and classic tile maps designed precisely around retro hardware limitations. I love the idea of pushing the limits of the classic C/SDL toolchain and am fully ready to match that authentic old school aesthetic. Since you mentioned this is currently a serious passion project with plans for a physical cartridge release, could you clarify if this role will be a paid/milestone based position or a revenue share collaboration?

DISCORD: bimplee

MY  PAST WORK: https://www.artstation.com/strawblee

Hi! I am highly interested in the Artist & Animator role for your Arabian Nights adventure game in Unity. I specialize in hand drawn digital environment design and custom character animations that can beautifully capture that lavish mythical Persian and Arabic aesthetic you are aiming for. I have attached my 3D art and animation portfolio below showcasing my expertise in setting up assets, rigging and asset layouts that integrate seamlessly into Unity. Since you have multiple playable characters like Achmed and Sinbad planned do you already have character concept sketches ready or will I be designing their visual looks from scratch based on your story scripts?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/photonstudios

Hi! I can absolutely convert your isometric enemy designs and character portraits into clean highly readable 2D animated spritesheets tailored for your cyberpunk platformer. I specialize in side scrolling pixel art action animations and I am very comfortable matching pre existing game universes while setting up complete sheets with optimized idle, walk, jump and attack cycles. I had a look at Neon Colony's setting and I would love to adapt your friend's original art style into dynamic fluidly animated 2D mechanics for this new entry. Since you have existing isometric reference frames would you like me to start by converting one of those specific enemy assets into a 2D side view animated preview to check the style match?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/K3Z5O9

Hi! I'd love to help you overhaul your prototype into a polished Demo 2.0 for Deck&Dice. I specialize in high fidelity stylized character concepts expressive creature designs and dark fantasy aesthetics making me a perfect fit for your clean lineart and simple coloring direction. I can easily execute your initial batch the unique playable character the 2 enemy types and the 4 card illustrations while ensuring everything feels visually cohesive for potential investors. Since your game is heavily inspired by D&D rulesets should the custom playable character lean more towards a traditional high fantasy look or a gritty battle worn dark fantasy style?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/4NGb5L

Hi! I’m a pixel artist and I’d love to help shape the world of Extreme Raid Progression from the ground up as I love the top down raiding concept. I wanted to clarify if this role is structured as a paid contract or a revenue share partnership for the Steam release? I’ve attached my pixel art portfolio below so you can check out my style and asset quality.

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/strawblee

Thank you for the update and for sharing the detailed art direction The Mineko's Night Market style with soft plush/felt textures and thick outlines sounds like a beautiful project to bring to life. However my professional policy does not allow me to offer free custom test designs or unpaid sample art. If you'd like to test how well my style aligns with your vision before committing to the full batch we can treat this initial 1 bee and 1 flower design as a standalone paid trial asset at a minor fixed custom price. This way I can fully dedicate my production pipeline to rendering those exact cozy storybook textures for you. Let me know if this works for you and I can share the invoice for the trial slot.

Hi, I'm a 2D digital illustrator and would love to bring your game's assets to life, transitioning your current layout into that beautiful cozy textured storybook style you shared. I specialize in hand painted environments and stylized designs and I can easily adapt that cute bee concept into this new premium aesthetic. Could you please clarify if this test art and the overall asset pipeline is a paid contract or a free trial?

Hi! I want to design the Steam Capsule Art pack for The Blood Hallways as my studio creates gritty key art for horror games. Attached is our Steamworks layout kit from a previous horror project to show our experience with all capsule sizes and dimensions. We are ready to work on a small fixed budget via Discord and will deliver everything before your August 25th deadline. Should the capsule art focus on a dark corridor perspective or a terrifying close-up of your monster's face?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/nJkQR6

Hello, I am a technical artist with extensive experience in 2D rigging, asset prep and modular layout pipelines for game engines. I specialize in cross-platform asset styling and end to end animation setups that ensure seamless visual consistency on mobile setups. I can comfortably own the production lifecycle from initial layering and structural skinning directly into clean real time integration. Could you please share the specific timeline or sprint target you are looking to tackle with this new character and UI pipeline?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/1NOrzX

Hello! As a professional 2D vector artist specializing in clean geometric flat art and minimalist illustrations I would love to design high quality eye catching assets for your Steam store page. I can perfectly execute the stiff angular "Faceless Vector Geometric" style to capture the rigid bureaucratic atmosphere required for your journalism editor game. I manage a structured solo pipeline to deliver crisp corporate looking assets that drive clicks and I am highly ready to take on your secondary asset list as well. Given the specific political and media theme of the project do you have a specific color palette or tone like muted dystopian office tones or sharp  high contrast corporate colors already established for your UI or promotional art?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/3EQDrv

Hello! As a professional pixel artist with extensive experience in creating high quality hand drawn 2D game assets I would love to build a polished original indie experience on Orbem Studio. I specialize in designing clean non AI game ready tilesets and character animations that thrive within browser constraints while giving the game a distinct visual identity. I am highly comfortable working independently on the creative concept and am eager to provide structured honest feedback on your engine's no code workflow. Since this project focuses on a short and highly polished gameplay experience do you have a preferred genre in mind like a platformer top down RPG or puzzle game that best highlights the engine's current capabilities?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/strawblee

Hi! I saw your post for Whitcroft call of the Siren and would love to take complete charge of the 3D art direction for your demo. I specialize in assembling dark realistic environments managing advanced texturing for wet surfaces and mastering moody lighting to craft that classic survival horror atmosphere in Unreal Engine. I am highly comfortable using and modifying marketplace assets efficiently to match your GDD layout and deliver a polished vertical slice. Since the game heavily features dynamic flooding and hydraulic logic will the manor's environments require modular structural setups with custom vertex painting to visually show the water level changes?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/i_am_piper5

Hi! I saw your post for RuneMire and am highly interested in helping you build the continent of Aeterna. I have strong experience in 2D top down level design and am highly proficient with the Tiled map editor including strict layer management collision setups and crafting organic transitions. I love the classic MMORPG aesthetic and excel at environmental storytelling by placing intentional clutter and landmarks to make the world feel lived in. Since you are using Godot for the engine will we be importing the Tiled maps directly via an addon like 'unwrapped/godot tiled importer or exporting them as standard JSON files?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/a068WJ