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Hey! I saw your post looking for a 3D artist for your low-poly PS2-style burglary game, Saint Albatross and would love to help craft props and assets for your rural Scottish town. Your focus on physical interactions like carrying large furniture out of properties sounds like a lot of fun to build for. Since you are aiming for an early 2000s aesthetic inspired by titles like GTA San Andreas are you targeting a specific poly count or texture resolution limit for the props?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/i_am_piper5