Hey! I saw your call for a level designer for your 90s style retro action puzzler and would love to help craft engaging campaigns and boss arenas using your custom 2D map editor. Designing smart grid based puzzles around mechanics like Dragon Eggs sounds like a fantastic challenge. Since your gameplay focuses heavily on environmental manipulation rather than one shot kills are you aiming for a specific number of puzzle stages for the initial launch campaign?
DISCORD: bimplee
MY PAST WORK: https://www.artstation.com/strawblee