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[LFS] [Paid] Adventure Module Authors Wanted for Critical Adventures

A topic by MasterED_CA created 21 days ago Views: 612 Replies: 15
Viewing posts 1 to 9

QUICK PITCH

Critical Adventures commissions paid, self-contained TTRPG modules of approximately 3,000–5,000 words. We provide the world, season arc, villains, gods, heroes, lore, and episodic concept; you turn that foundation into a complete, GM-ready adventure. Fees vary with relevant experience and work quality, authors receive publication credit, and creative input on the storyline is always welcome.

Hello itch.io writers and designers,

Critical Adventures is looking for freelance module authors to create self-contained fantasy adventures set in Aethoria, our post-Fracturing world. Think of each module as an episode in a television season—except the audience plays through it, and their choices shape how the story unfolds.

We have already developed the overarching story arc, world, villains, gods, heroes, and major lore. For each assignment, we will provide the episodic concept, relevant setting and character guidance, structural requirements, and editorial support; the author will turn that concept into a complete, GM-ready module.

Each adventure should run in approximately 120–180 minutes and will typically be around 3,000–5,000 words, depending on its structure and scene count.

WHAT A STRONG MODULE COMBINES

  • Engaging roleplay: Dynamic NPCs, meaningful choices, and layered lore
  • Tactical combat: Compact encounters using terrain and distinctive enemy behavior
  • Puzzles and exploration: Challenges that reward communication and cooperation
  • GM-ready execution: Clear scene entry states, permitted reveals, outcomes, and fail-forward options

PAYMENT AND CREATIVE INPUT

Every commissioned module is paid. The fee for each module will depend on the author’s relevant work experience and the quality of the creation. Scope, fee, revision expectations, milestones, and delivery dates will be agreed in writing for each assignment. Published authors will also receive credit on the adventure and related release materials.

Although the larger arc and episodic premise are supplied, this is not a purely mechanical writing assignment. We are always open to an author’s ideas for strengthening the storyline, characters, choices, encounters, or connections between episodes, provided they remain compatible with the established world and season direction.

WHO WE ARE LOOKING FOR

We are especially interested in writers with experience creating TTRPG modules, one-shots, or system-neutral adventures. Strong candidates can work within an established world bible, pace a complete session, design meaningful choices, and respond reliably to editorial feedback. Experience with cooperative puzzles, tactical encounter design, or fail-forward storytelling is particularly welcome.

HOW TO EXPRESS INTEREST

Please introduce yourself and share a portfolio or relevant writing sample. Complete modules and one-shots are ideal, but strong narrative-design samples showing pacing, player choice, encounters, or collaborative puzzles are also welcome. Include your availability and any systems or genres you know especially well.

LEARN MORE OR EXPRESS INTEREST

Questions are welcome—reply here or contact us through the author-program page.

Best,
Eddie
Critical Adventures

Hi i am interested in this project feel free to contact me on discord  marvel224
And i can show you my past works

Hi Marvel,

So I have a personal Discord from 2017 but since this is for the business I setup a new Discord account and send you a friend request (MasterED).

Looking forward to seeing your past work.

Let me know if you have any questions about the postion.

Eddie

Seems interesting, but I got no experience writing ttrpg campaigns, only short stories.

Well you are welcome to give it a shot. Have you played an TTRPG games?

Eddie

Hey Eddie! I am an experienced TTRPG module writer with a strong grasp of pacing, tactical combat and dynamic choices that fit seamlessly into established world bibles. I'd love to contribute a self contained GM ready adventure for Aethoria within your 3,000–5,000 word scope. What particular episodic tone or faction focus are you prioritizing for the upcoming season modules?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/x3QQlE

Hey bimplee,

Thanks for the message! Would love to see some of your TTRPG work. Your general art is awesome! I sent you a friend request on Discord (MasterED). FYI this is a business discord so it is new but my personal one has been on for almost 10 years.

You asked about tone and focus. Since this is a new game launch we are focusing on introducing the players to the gods, the factions, and just letting them get their feet wet. As far as tone I would go with warm, adventurous, and character-driven on the surface; eerie, melancholy, and conspiratorial underneath.

Look forward to talking with you more.

Eddie

Hey bimplee,

Thanks for the message! Would love to see some of your TTRPG work. Your general art is awesome! I sent you a friend request on Discord (MasterED). FYI this is a business discord so it is new but my personal one has been on for almost 10 years.

You asked about tone and focus. Since this is a new game launch we are focusing on introducing the players to the gods, the factions, and just letting them get their feet wet. As far as tone I would go with warm, adventurous, and character-driven on the surface; eerie, melancholy, and conspiratorial underneath.

Look forward to talking with you more.

Eddie

Eddie

Hi Eddie,

I'm interested in the Adventure Module Author role for Critical Adventures — the concept of episodic, choice-driven modules within a shared world arc is a great structure, and it's close to how I already think about game design.

A bit about me: I'm an indie game developer (4 titles shipped on Google Play under O2cool168) and I've done hands-on quest and encounter design work, including dungeon/puzzle structure for a co-op horror survival game I'm building in Godot (Haunt and Harvest). I want to be upfront that I haven't published a TTRPG module before, but I have real experience designing meaningful player choices, pacing encounters, and structuring cooperative challenges — the core skills your program is asking for, just applied through video game design rather than tabletop specifically.

I'm comfortable working within an established world bible and responding to editorial feedback, and I'm genuinely excited about the fail-forward, choice-driven structure you're describing. I don't have a published module to share yet, but I'd be glad to write a short sample scene or encounter on spec if that would help you evaluate fit.

Availability: [10-15 hours a week], flexible and reliable on deadlines.

Systems/genres I know well: fantasy and horror settings, cooperative/co-op design, puzzle and exploration mechanics.

Thanks for considering me — looking forward to hearing more!

Best, Seth Brown [https://sethbrowngaming-rgb.github.io/Websites/portfolio/]

Thanks for the post Seth. There is a link in the main thread to apply. Please use that.

Look forward to hearing from you.

Eddie

Deleted 10 days ago

We have two clauses in our contract that would be an issue for you.

15.1 Author may not use generative artificial intelligence to create Module prose, dialogue, lore, encounters, characters, story structure, or other expressive content without RPCG’s prior written approval and complete disclosure. Ordinary spelling, grammar, formatting, search, and non-generative editing tools are permitted. 15.2 RPCG will not use an unpublished Module submission to train a generative artificial-intelligence or machine-learning model and will not license the submission for that purpose. This restriction does not prohibit ordinary security, search, formatting, accessibility, quality-assurance, backup, or non-generative production tools.

Hi Eddie, would a single Aethoria scene outline with player choices and fail-forward outcomes be useful as a paid first step? AI would handle most of my writing, revision, and written English communication. I haven't published a TTRPG module and cannot claim table-testing experience. Is this workflow eligible for your programme? If so, what world-bible extract and scene requirements would guide an initial feasibility check?

We have two clauses in our contract that would be an issue for you.

15.1 Author may not use generative artificial intelligence to create Module prose, dialogue, lore, encounters, characters, story structure, or other expressive content without RPCG’s prior written approval and complete disclosure. Ordinary spelling, grammar, formatting, search, and non-generative editing tools are permitted. 15.2 RPCG will not use an unpublished Module submission to train a generative artificial-intelligence or machine-learning model and will not license the submission for that purpose. This restriction does not prohibit ordinary security, search, formatting, accessibility, quality-assurance, backup, or non-generative production tools.

Hello, I signed up for your website and will fill out the author program form later this week. Please be advised your website has no option to reset a password as of right now. 

(+1)

Thanks for letting me know! The minions behind the keyboards say they have added it to the Profile page (click the person icon in the upper right corner).

Here’s my Discord: johnmaxwell09136. If the project is still open, send me a message. I’d like to hear what you have in mind and see if my work fits what you’re building.