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A jam submission

Cryo-GenesisView game page

Submitted by OldPapaSoul — 7 hours, 9 minutes before the deadline
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Cryo-Genesis's itch.io page

Results

CriteriaRankScore*Raw Score
Pregnancy Content#15.0005.000
Jam Theme#14.4004.400
Overall#14.0504.050
Gameplay#53.2003.200
Creativity#103.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Definitely the standout of this year. The art was great and the writing did a wonderful job with this year's theme of "progression" and expressing that beyond just "belly get big". The bugs in the late game puzzles and how often things can "re-break" lead to some frustration in the gameplay department, but I've seen the dev already take steps to fix those issues. I'm really hoping to see more from this dev (and that the game teased on the TV is actually real).
  • This was the first game I felt deserved a 5* in one of the categories. Due to plenty of multiples, the bump would actually grow very large, and the bump shape to me was very well drawn! I enjoyed the MC's personality and her style as well. It sucks that there were some softlock bugs that many encountered (myself included) but the mini-games were unique and it's clear this game had a lot of thought put into it. From the artwork to the storyline, I was pleased! I do wish there was more to explore, even if it's one-off quips on the pipes or why some tiles are busted.
  • Overall I felt like this was a great game. I encountered a few bugs during my playthrough but l tend to save often for that reason. While a few game jams have done games like these in the past, I enjoy the sense of urgency to help solve a puzzle, especially when it's tied to pregnancy themes. Starting with pregnancy content, I feel like this game did an exceptional job at providing that. We see the character pregnancy progress thoughout the story, the changes pregnancy has on the character and ability to fix the ship, the character discovering what it's like to be a mother, and finally the birth of her children. Great job! Gameplay wise the game is pretty simple and more so focus on story over mechanics. The puzzle mechanics are present but lacking in a way. More... frustrating than feeling rewarded for solving a puzzle in a sense. Creativity was great from the story setting, character art, and overall feel of the game. Jam theme we see the character pregnancy progress though the story and the effects it has on her. Overall great addition to this years game jam, great job!
  • VERY strong artistic direction, both the obvious, in-your-face ones and more subtle details around the ship. The progression was very satisfying and the characterization of both Zel and her slightly ill-mannered AI assistant were great - we love a girlfailure mom-to-be, after all. Unfortunately, the base puzzle, while having great progression, is also buggy and makes the game impossible to complete, or at least it did for me. Not only does it feel like it is consistently trolling you at times with intentionally pattern-disrupting input combinations, the 8-panel puzzles have a tendency to be unsolvable, with the harsh penalty of erasing Zel from existence if she dares to try them again. Both the in-universe and irl programming have had enough of her, I suppose. Really, what this needs is a little polish and more testing and it'll be perfect.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
(+1)

I enjoyed the game but found one hell of a bug at the end *SPOILERS* If you click to go through a door or fix a puzzle right as a contraction hits you start the puzzle or go through the door but when you show up in the next screen you cannot interact with anything leaving you with just waiting for the timer to count down.

(+1)

Very good game, we need more games like this with hyperpreg and multiple births :D

I do love the game but i wonder if the game from the tv is actually real?

I enjoyed the plot and the art is great, but as other people here commented, some more time on the bugs and gameplay would be better. I personally didn't like the fact that the maintenance minigame is basically randomized. I think having a pattern sheet, as in the MC has a cheat sheet because this happened all the time and she has to guess the proper sequence out of maybe 4-5 would have been more engaging and less frustrating. But I don't mind the full randomization in the big fix with the time limit, since it ups the challenge. Still enjoyed it and was a well executed premise.

belly: 7/10 definitely big but can always be bigger but good size at max

game play: 2/10 too difficult specially that ending I am playing a fetish game im not here to challenge myself I am here cause I enjoy the fetish content. 

art: 8/10 probably the best ( from the games I have played from this jam ) but i go back to the belly rating here honestly. 

average rating: 5.5/10 the game play drew it down the most and I legit quit cause i couldnt beat the last part. I think some difficulty is fine for a fetish game but if I really want difficulty I would go play a souls like game. I am being harsh i know but at the same time my point is the game has potential but its buried under poor game play. I want the developer to continue but fix the bads please 

Developer

Thank you for the honest review. I know gameplay was one of the things that didnt turn out, i struggled to get it working, and something I want to improve on with later releases.

suggestion might be just take out the giving birth part if you can’t separate it to only happen outside the puzzles cause that’s causing soft locks Thus making the game unplayable. 

Or 


you can keep it in but make the after the ship is repaired a section of its own. Like make a short section ( like Max 30 seconds) where you have to spam click or whatever to prevent giving birth before help arrives

(1 edit)

Marvelous! One of the very best entries this year! Puzzles get a bit repetitive, but the game is short and sweet. I'm pretty intrigued by the teased game that you're working on. Hope to see more of it in the future! 10/10

Pretty amazing game and some nice visuals too. I really like the design and the puzzle challenge but for the updated one, I skipped it since I played a bit of it and needed to see how the story ended (this is post gameplay review of version 0.03 btw) and I must say, it's pretty great :D . 9.5/10

Very good game. Honestly only critique is if  the player is dashing to try  and beat the  timer, you  can get softlocked if the puzzle and contraction QTE happens at the same time (even on the latest build). Good rule of thumb to always save before/after a terminal. Absolutely would like to see more of this and the art was sublime.

Absolutely do more games like these. Definitely a gem submission for this time. 10/10

cannot coutn the amount of times i've gotten softlocked, now during the seemingly last run of repairs on the ship i'm stuck in a loop of +30 seconds added with every input i make, i really wish i could at least see how the game ends, but sadly these bugs make it impossible to play it feels ^^; hoping it will maybe get a fix after the jam cause i'd love to play it all the way through

Developer

Check my devlog, i just posted an updated version

(+1)

Soft locked it self when ship decided to rng power down after fixing last part on the third stage of growth. With as much as the dialog likes to drag out introspective moments. Cant say I want to go through all the days again.

(1 edit)

My pick for best of the jam! The puzzles and stuff can be chalked up to learning curve. Plus, some bugs are to be expected in a jam. Great theme, story, amazing art! Good to see you again, soul!

The artwork is good, but the mini game repairing is kinda fun at first but in the end game, it's kinda hard.  I haven't unlocked the ending yet. But hey, it still a fun game to play. I love the art, the compliments about how the character say to herself, her feeling while carrying a huge belly.   

Okay so  the artworks is amazing with tons of detail and a very expressive work,  gameplay is good  it just the puzzle being random can be a problem because I was stuck on one of the terminal for a long time trying to get the right pattern only for it to change each time I fail and then me rushing to find the new pattern but then I get it kind of part of the game play so it makes you  panic but it suck when you are on the last puzzle  mess up and then have to redo all the other puzzle again.  

Developer(+4)

The puzzles are saddly bugged, and I'm working on fixes for a more stable version

Overall, art and story is quite good. Gameplay is what it is, there isn't much for me to say outside of what others have said. Although I appear to have experienced a unique softlock in the new version; during the final trial the first terminal I interacted with immediately gave +30 seconds, and continued to pull up the popup for +30 seconds every frame in a loop, preventing all interaction. Furthermore, the autosave triggered as soon as the terminal was interacted with, completely voiding the save file.

Definitely a lot of promise, but I would wait until bugs are fixed.

If it wasn’t for some of the issues regarding puzzles, i’d easily say this is the best game in the jam!

Pretty good game, enjoyed the belly kick's from the babies. Sadly, there is a bug that annoys me a lot, when she is giving birth whilst trying to fix the ship. Nonetheless I enjoy her design and I very much smash and would.

Fairly buggy and there's a lot of spelling errors, but this is still easily the best of this year's game jam submissions. Looking forward to an update that puts it in a stable state!

(+2)

I absolutely love the character design, the story, and the scenario; perfection. I haven't experienced this feeling of euphoria since I've played the original 9 Months With Ellie by HellBrain years ago and was worried I'd never experience something like that again. Seeing the MC initially, knowing what they were in for, and seeing the progression with the reaction from the character was marvelous; although the transition from stage 4 to 5 wasn't that satisfactory, but didn't ruin the story (unlike other games who've dropped the ball during the last stretch).

I would love to see this game's story be adapted into a mini-comic, because, as others have said already, the game itself is very frustrating to play. There is way too much out of the player's hands, leaving the game in the hands of RNG instead of the capability of the player. Even if there wasn't any bugs it wouldn't be enjoyable to play, especially the end sequence; the random chance of the labor events that can interrupt the RNG guessing game while under the pressure of a timer mixed in with a random chance of progress you've already done resetting and the power randomly turning off. Sadly, I wasn't able to beat the game after being hard stuck during that ending sequence, even after editing the scripts, due to the slew of bugs from the mixed mechanics. Heck, I would love to see a version of this game that didn't have any of the game mechanics and was more of an interactive story (maybe with extra interactions with the character?)

But don't let that dissuade you from either fixing the game or any future projects because, even with the flaws of the gameplay, I still think that this was , by far, the best entry in this years jam. Keep up the good work and I'm very much looking forward to whatever you do in the future whether its for this game or just your art in general.

Developer(+1)

Glad to know you enjoyed most of it, and i was able to get a few things right, even if i dropped the ball with the programming/puzzle on this attempt.

The game, as good as it looks, is rather frustrating to play. Especially the repair minigames, which at times feel like they are actively cheating or trolling you.

Developer

Art is one of my strong skills, but i may have spend too much time  on that instead of focusing on the programming and playtesting. One of the strugggles of a game jam. I will be working on an update to fix the many bugs

I see the foundation of something fun here, but currently it's rather frustrating. I'll definitely follow your work.

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