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Depth: Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #37 | 3.419 | 3.419 |
| Overall | #72 | 3.316 | 3.316 |
| Gameplay | #98 | 3.290 | 3.290 |
| Graphics | #104 | 3.419 | 3.419 |
| Theme | #105 | 3.387 | 3.387 |
| Innovation | #111 | 3.065 | 3.065 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
YouTube Playables
GitHub repository url
https://github.com/kuroNeko-23/Depth-Protocol
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Comments
Nice game with good graphics and sound effects. I liked the different tasks you had to complete to keep it running. Sometimes I missed a bit of feedback when you do the tasks. I would add a bit more "game juice" to make it feel a bit more responsive.
Congratulations to this cool game. Well done.
Thank you for your feedback!
Give player option to (go slowly)/(be pulled) in-game -> currently you rush and player might get overwhelmed
Add sth happening outside the window (there were free points):
Example: sub quest discover/make photo of rare fish
so you have 2 goals:
1 ... main is to discover
2 ... 2nd is your current game
Why? To drag focus of mask disaster/"take focus of player" to somewhere else to increase impact of catastrophe.
Maybe add some bum when different engines goes down
lastly lights goes out -> death drown
that would be interesting
Sound, when everything goes wrong, sound like horror. Is this intended?
Otherwise very good
Thanks for your feedback! I'll carefully look into the points you mentioned
Innovative entry. I’m surprised how easily I got into panic mode when the sub marine malfunctioned. I survived only 131 seconds. The 3D-graphics and sound design is really well made. I felt like I was in the sub marine. I guess it will take a few attempts to really understand how to play the game well, because I was just pressing buttons and clicking all over the place to learn how to play the game.
Thank you for your feedback! It was sorta made in a rush so i couldn't add a way to properly introduce the gameplay to the player.
I really like the sound design, and things start getting pretty hectic as we dive deeper. Cool idea and well implemented.
Thank you for your feedback!
It was a very interesting experience! I really like hectic games like this, but due to my constitution, I got a bit motion sick from the frequent camera movements…
I also liked how the underwater bubbles were expressed with particles! (ツ)ノ
Thank you! Same goes for me too haha. I may have made this game but, the camera movement also got me dizzy while play testing.
Wow bro, this game is awesome. I'm really enjoy it! Great submissions!!!
Thank you!
I love the gameplay loop of trying to manage the perfect balance of resources! felt uneasy when i first heard the sonar beep. there might be something down there 👀
haha, it seems sonar beep is working well xD Thank you for playing!
Interesting concept, well executed. Great work! You should write explicitly to use WASD/arrow keys to turn left and right. They are not on the page in the section Controls. They are not in the game itself.
At the beginning I was just clicking on the display and thinking the controls may be broken...Some players may just abandon the game.
It would be nice to display what depth was reached at the end of the run.
Thank you. Good luck!
oh dear, i just realized that now lmaooo. Thanks for your feedback!
Wonderful audio design and atmosphere! The game convey the feeling perfectly.
In terms of gameplay I have some comments - I think the first screen you see is sort of a red herring, it much more efficient to keep turning and just click on issues as they arrive (although sometimes it's seem that there is a rare issue on the screen itself, which made me lose after a very deep dive I think - I'm not sure why I lost to be honest). It's very confusing that you rotate in place 6 times, but maybe it's just me. Also some times I seem to handle issues but the alaram stopped after a few seconds, adding to my confusion.
Despite what I said, the game is quire fair for the most part. I think it's a tad too long for me to try it again, but it was quite fun so we'll see :)
Thanks for trying out my game! What you said is correct, in Game Design-wise, the front desk is absolutely useless if u actually look at it, it does has an issue to be solved mainly on the front desk, but I made it too complicated:) I'll be fixing it and giving it a better purpose in the future development!
Great experience. You really got to experience the depths of the sea. I love that. I feel like the only thing you were missing was a goal (because I've gone down quite a bit and nothing happened) to give the descent some purpose. Other than that, it was pretty good :)
That is true, the fact that I had zero clue of what to make of it after building the systems haha, and it turned out to have zero purpose. but rest assured, in future development, i'll be adding contexts, stories possibly, and an improved gameplay! Thank you for playing!
I dived to a depth of more than 2000 meters, but this was the territory of a deep-sea monster :).
Cool sound effects! I also liked the battle with the deep sea monster :).
It would be good to add a description of the camera controls, because it took me a while to figure out how to get back.
It was fun, congratulations!
Thank you! Appreciate for the feedback and glad you enjoyed it.
Wow! This was an unexpected joy. Very tense and oozing with atmosphere. And extremely level of polish for a 2 week game jam. I cant even begin to think of how well planned a project like this would have needed to be.
Simply awesome!
It was rather a chaotic progress than a well-planned stuff haha. But I appreciate the praise! Thank you for playing!
Great aesthetic! It feels very cohesive, the UI looks very clean and professional. Nice job! Leaving a rating for sure. 5/5
Thanks for your rating!
Excellent atmosphere(s), sound design, premise, and solid thematic fit.
thank you!
this is dope, i got scared when playing it. The sfx making the environment more dangerous, good job
thanks!
I like the vibe of the setting, which reminds me of Iron Lang. That feeling of being trapped in a confined space and managing the elements within is intriguing.
finally someone noticed it haha
Thank you for playing!
I really enjoyed the game. Honestly, it is the one I spent the most time on playing among all the submitted games. The concept is fantastic, and the overall level of polish is impressive. It would be great to see additional features in the future, such as more sea monsters or perhaps a survival mode inspired by games like Five Nights at Freddy’s. That said, I completely understand the time constraints of a game jam, and what you have achieved is excellent. Great job!
Thank you for your feedback! If not for the time constraint, I'd definitely made a much more expanded world with features you mentioned!
Top tier atmosphere! Don't know if it's your intention or not but the absolute silence while being trapped in a submarine is really scary and i think the system also capture a good impression that you're really trying to survive down there. Great work!
thanks a lot!
Very good game.
thank you🙏
Looool, cool game but it stressed me out oh my god!!
What a metal way to die haha
Very good atmosphere!
Haha. Thanks for playing!