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A jam submission

Stop That Scientist!View game page

Trial and error based puzzle game about saving a scientist from an infinite time loop!
Submitted by ShadowЋFox (@SFD_ShadowFox) — 3 minutes, 15 seconds before the deadline
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Stop That Scientist!'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#84.0004.000
Special Object Implementation#143.7783.778
Theme Implementation#193.2223.222
Overall#253.0563.056
Audio#272.8892.889
Fun Factor#432.3332.333
Gameplay#462.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Accidental time loop via slipping on a banana peal, and pressing a button, sending you back in time 1 minute

What tools and 3rd party assets did you use?
Unity, Blender, Audacity, Paint.NET, Notepad++

How did you use generative AI? (If you did)
No AI used

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Comments

Submitted

The design looks great, and this actually a creative concept. But sadly i dont know how to interact ic clicked right click and left click multipel times and none worked. Good job on the poly visuals tho theyre reakky good!

Submitted

It looks pretty interesting, it immediately reminds me of the game with Trollface, but I couldn't find an object to interact with myself

Submitted

Good visuals, i didn't understand with what objects i need to interact to win this game, probably game needs more responsiveness and more objects to interact with >-<, check my game if you have have some time, thank you

Submitted

I like this low-poly style! But I didn't understand how to win and what objects to interact with.

Submitted

  • Unconventional gameplay and I like it, but the game itself is a bit small (which isn't necessarily bad, considering the excellent design and animations). I would've loved to see more juice and responsiveness.

  • Submitted

    Visuals were great! Hard to know what to click and if there is a way to beat it?

    Submitted

    hard to tell what made a positive impact on the outcome of the level, so actually getting it to go better was difficult.