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A Study Trip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #75 | 3.304 | 3.727 |
| Cozy Spring Vibes | #94 | 2.820 | 3.182 |
| Overall | #96 | 2.820 | 3.182 |
| Enjoyment | #99 | 2.498 | 2.818 |
| Presentation | #106 | 2.659 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the effort that was put into this game. It was really detailed, having multiple worlds, a day and night system, and options to upgrade the axe. Something I was confused about is that for the purple axe, I couldn't chop down all the trees and only certain trees. So, maybe add like a highlight around the trees we can chop. Additionally, a bit of guidance, like a tutorial or "Go to the house to craft an axe," would be useful! Also, implementing the traditional WASD would've been more intuitive, as I had to read the game's description to understand the controls. If you feel like it matches your game more, then add it in-game as UI. Otherwise, I really liked the overall gameplay it felt refined and polished!
The game is well-designed, and I liked the innovative controls, especially the chopping mechanic; it felt original. As for the game's progression, I never really understood the purpose of the purple axe since I couldn't chop down trees or do anything else with it. I would have loved to reach the end of the game. Overall, great job!
Thanks for the postive feedback. As for the purple axe, it's for the mushroom like tree, which you may have noticed that you can't chop it with regular axe.
Took me a while to figure some things out but I did manage to finish it.
I agree with other commenters on the controls. The movement especially was a bit cumbersome and would have benefited from a traditional wasd style movement scheme. I didn't have problems with the chopping personally so I don't have much to say on that.
I really like the way you incorporated the shifting realities theme but I feel like the spring part of the jam theme isn't as present here.
I didn't encounter many noticeable bugs other than the deposit issue already mentioned so I think it was well polished in that regard.
Overall I enjoyed my time with it and it's really a shame that more haven't played and rated it yet.
I really love how you are incorporating spring with the two different worlds in your game! You have created a nice addictive gameplay loop. I also enjoyed the little animation you created when the tree or mushroom is hit!
But unfortunately, the chopping was a bit too finicky. I kept trying to chop and sometimes it would chop and other times nothing would happen. This made for a frustrating experience and so I never quite made it to the end of the game. I think with a bit more polish of the main chopping mechanic would make this game a lot more fun.
The game has a few minor bugs (donating more material than the UFO needs, UFO disappearing on mushroom day, occasional typos) but definitely not bad for a short game jam!
Thanks for all the feedback, much appreciated.
I been re playing the game too many times and didn't realise the chopping mechanic can be confusing and frustrating to use.
Good graphics, but the controls are not convenient for me
Thanks. Which part of the controls is not convenient for you?
Great exploration of the theme and spring!
Thank you :)