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A jam submission

The Liminal FloristView game page

A flower shop that connects the human and demon worlds.
Submitted by b_obbie — 4 hours, 6 minutes before the deadline
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The Liminal Florist's itch.io page

Results

CriteriaRankScore*Raw Score
Cozy Spring Vibes#473.7143.714
Presentation#523.3813.381
Overall#603.3213.321
Enjoyment#663.0483.048
Creativity#853.1433.143

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great work! well executed! simple, cozy, and solid! I like the animation you put for the UI and the customer when they come! I like the background music and the sound effects too! 

Submitted(+1)

Good vibes, the music really set the mood for me! I was looking for an undo feature when I messed up a few times but I liked that the gameplay was simple and engaging :)

Developer

Thanks for playing! Glad you liked the vibe and the music. An undo feature is a good idea, I can see how that would help. Happy to hear the gameplay felt simple and engaging. Appreciate the feedback!

Submitted(+1)

Not many people know this, but retiring to open a small flower shop is every mage's dream. This is a very nice game encapsulating this dream. The gameplay loop is very satisfying, would love to see bouquet composing mechanics expanded though!

Developer

Thanks for playing! That’s the dream for real 😄 Glad you liked the game and that the loop felt satisfying. Expanding the bouquet system is something I’d love to do too. Appreciate the feedback!

Submitted(+1)

Really memorable premise for a jam game. The idea of a retired mage leaving behind a life of adventure just to run a flower shop between the human and demon worlds is such a fun setup, and the game actually leans into that atmosphere really well.

I enjoyed the gameplay loop more than I expected. Taking orders, figuring out the correct bouquet combinations, and managing trays becomes surprisingly engaging once more customers start appearing. It has that satisfying kind of pressure where you’re trying to stay efficient without the game becoming overwhelming.

Developer(+1)

Thanks for playing! Glad you liked the idea, I had fun making it too. Happy to hear the gameplay loop worked and that the pressure felt right without being too much. Appreciate the detailed feedback!

Submitted(+1)

I loved the cozy feel to the game and the hand-drawn assets as well. At first, I was so confused that the customers were asking for flowers I didn't have.  I thought it was a bug. I restarted the game twice before reading the description. Maybe add a space button icon for the players. I would also suggest a score system and a timer for customers until they get bored and leave, and like customers piling up together, just to make it a bit more challenging. Overall, it was a great game!

Developer

Thanks for playing! Really glad you liked the cozy vibe and the art. And yeah I get why that part was confusing, sorry about that 😅 I’ll try to make it clearer. The space button tip is a really good call. Also really like your ideas about score, timer, and more pressure from customers. Appreciate the feedback a lot!

Submitted(+1)

I love the little animation when a customer pops up. The amount of exaggeration in your animation is solid!

I was initially confused about why I didn't have a black flower until I saw the controls. It's 3 days, so it's a lot to ask, but it would be nice to have text on the screen telling me you can switch tray. A little nitpick btw! I promise it's not a big deal

Developer(+1)

Thanks a lot! Glad you liked the animation, that means a lot 😄

Yeah that confusion makes sense, I should’ve made the tray switching clearer on screen. Really appreciate you pointing it out, and no worries at all, it’s a fair note!

Submitted(+1)

Cool entry. Kinda wanted flowers to form actual bouquets.  But it's a game jam overall.  And clear goal of the game, even if it's just mean to be a chill game.  Good job

Developer

Thanks for playing! Having the flowers form actual bouquets would’ve been really nice, I just didn’t have enough time during the jam. Glad the goal of the game still felt clear. Really appreciate it!

Submitted (1 edit) (+1)

I mean that I wish game goal would be clear. I didn't get what is the target in the game like win condition. And by bouquets i meant something like this. Just position of flowers and size. As well as size of wraps could have been visual instead of just color. 

Developer

Thanks for clarifying, that helps. The idea was more of a cozy, play at your own pace experience where you just complete orders and enjoy the flow, rather than a strict win condition. But I see how that can feel unclear without it being explained better. Your example helps a lot too, adding more visual differences like flower position, size, and wrap style would definitely improve it. Appreciate you taking the time to explain.

Submitted(+1)

Feels like I’ve retired to live a small village life :) Very cosy!

Developer

Thanks for playing! That’s exactly the vibe I was going for, really glad it came through

Submitted(+1)

Nice concept and execution ! Cool

Developer

Thanks for playing! Glad you liked the concept and execution, appreciate it!

Submitted(+1)

I like the concept! Simple and done well!

I enjoyed my time playing this game :)

Developer

Thanks for playing! Glad the concept worked for you and that you had a good time with it. Appreciate it!