Great demo! I liked the way you worked with the sounds; they are excellently done, especially with the fatigue removed from the main menu audio. The theme is well-maintained, the puzzles are interesting, and the movement is unique—though I wouldn't call it bad. The transitions and animations are very high quality; I really enjoyed it. For a 3-day game jam, it's top-tier. The only downside was the level with the trees, which felt a bit strange. On one hand, they were supposed to block the path, so it felt like it broke their purpose a bit when you could just pass through them, but that's just nitpicking.
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Untitled Monkey Puzzle Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #43 | 2.182 | 3.333 |
| Theme Implementation | #44 | 2.400 | 3.667 |
| Overall | #52 | 2.037 | 3.111 |
| Special Object Implementation | #52 | 2.182 | 3.333 |
| Fun Factor | #53 | 1.746 | 2.667 |
| Visuals | #57 | 1.964 | 3.000 |
| Gameplay | #57 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The monkey time travels and it eats bananas so technicaly it is colerated
What tools and 3rd party assets did you use?
unity, asesprite, lmms, visual studio and some free sounds websites for sound effects
How did you use generative AI? (If you did)
to generate this phrase








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