Now that the jam voting period is basically over, let me tell you that I really loved this game. The gameplay flow was great and I had a lot of fun with this. Excited to see what the other judges thought of it!
My comment as a judge will appear later together with that of the others ;)
Play game
Club Brawl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1 | 4.667 | 4.667 |
| Fun factor | #6 | 4.000 | 4.000 |
| Game feel (controls, responsiveness) | #10 | 3.556 | 3.556 |
| Presentation (Graphics and Audio) | #16 | 3.556 | 3.556 |
| Fitting the theme(s) | #20 | 3.222 | 3.222 |
| Features | #26 | 2.333 | 2.333 |
| Character designs | #49 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I LAUGHED LIKE AN IDIOT AT THE WHILHELM SCREAM! A couple of points deducted because the game has only one character, gameplay wise, but the idea is incredibly cool! The idea and execution was great! Maybe not really all or nothing-coded, but definitely a fun game that made me really think that almost-turn based fighters can be quite cool when done like this!
- There's a semi turn based aspect to this which is sort of interesting, but it ultimately seems to come down to guessing between a couple basic options. The super does help give you some additional options when you have it. The visuals feel a bit unfinished/generic and it doesn't seem like there was a win condition in the build I played. Maybe there's something here if you flesh it out some more.
- This was such a lovely surprise. Dig the audio visuals plus the audio/rhythm aspect is used in such a unique and cool way. It really nails the connection between rhythm and fighting games
- Took a second to get a hang of this one but I really enjoyed it
- Interesting take on the theme, and the rhythm aspect was fun. I do think clearer indicator of what the goal was, like how far the opponent is from losing would have helped, but overall a nice job.
- Fresh and fun idea that I sank more time into than I initially expected. There are a lot of places you can take this and flesh it out into a full-fledged game if you want to, in my opinion! The Wilhelm scream caught me off guard and got a laugh out of me, too.
Team size2
Engine used
Unity
Social media
https://khyi.itch.io/
https://soundcloud.com/r4ry_donovan/albums





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