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Banana Future's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #39 | 2.673 | 5.000 |
| Visuals | #42 | 2.673 | 5.000 |
| Audio | #44 | 2.138 | 4.000 |
| Gameplay | #52 | 1.871 | 3.500 |
| Overall | #54 | 2.004 | 3.750 |
| Fun Factor | #58 | 1.604 | 3.000 |
| Theme Implementation | #65 | 1.069 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game, you can move through time to buy/sell resources, as well as to escape from the "time police". The main goal of the game is to grow and sell bananas.
What tools and 3rd party assets did you use?
Unreal Engine 5, Blender, Photoshop.
Marketplace packs we used:
Sci-Fi Bio Laboratory - Project Zima [FAB]
Low Poly Style Deluxe 2: Tropical Environment - WolfDigitalLLC [FAB]
Tokyo Stylized Environment - shua [FAB]
Stylized Paris Street - StylArts [FAB]
Stylized Fantasy Provencal - StylArts [FAB]
Music - incompetech/FreeSound
How did you use generative AI? (If you did)
Didn't use
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Comments
The game looks very beautiful, the animations are great, and the gameplay is good, but it lags even on low settings, and there are some balance issues. Also, I couldn't figure out how to get out of that room, unfortunately.
Thanks!
We really have problems with optimization, as we completely forgot to configure and optimize the engine in advance. You can't leave the room itself. Conceptually, we're hiding in it like in a motorhome.
Too laggy to play even on low graphics, so I won't rate, but what I saw did look very nice.
Classics for unreal Engine 5 xd
Excellent game quality! I enjoyed growing bananas.
Thanks!