Cool idea to literally VACUUM up bananas. But that's where it all ends. I think you realize yourself that the game is very raw, even for a 3 day game jam. Plus, the file size is way too big. Did you put 16k textures in there or something?
Play game
Bananas in Time!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #50 | 1.528 | 2.333 |
| Special Object Implementation | #56 | 1.964 | 3.000 |
| Visuals | #57 | 1.964 | 3.000 |
| Theme Implementation | #61 | 1.309 | 2.000 |
| Overall | #62 | 1.528 | 2.333 |
| Fun Factor | #64 | 1.309 | 2.000 |
| Gameplay | #67 | 1.091 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Its about a time travelling monkey collecting bananas.
What tools and 3rd party assets did you use?
All assets downloaded license free from the Fab Store
How did you use generative AI? (If you did)
Used it to check code errors.


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