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Untitled Monkey Puzzle Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #43 | 2.182 | 3.333 |
| Theme Implementation | #44 | 2.400 | 3.667 |
| Overall | #52 | 2.037 | 3.111 |
| Special Object Implementation | #52 | 2.182 | 3.333 |
| Fun Factor | #53 | 1.746 | 2.667 |
| Visuals | #57 | 1.964 | 3.000 |
| Gameplay | #57 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The monkey time travels and it eats bananas so technicaly it is colerated
What tools and 3rd party assets did you use?
unity, asesprite, lmms, visual studio and some free sounds websites for sound effects
How did you use generative AI? (If you did)
to generate this phrase
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Comments
Great demo! I liked the way you worked with the sounds; they are excellently done, especially with the fatigue removed from the main menu audio. The theme is well-maintained, the puzzles are interesting, and the movement is unique—though I wouldn't call it bad. The transitions and animations are very high quality; I really enjoyed it. For a 3-day game jam, it's top-tier. The only downside was the level with the trees, which felt a bit strange. On one hand, they were supposed to block the path, so it felt like it broke their purpose a bit when you could just pass through them, but that's just nitpicking.
thanks, for the tree level i can't understand if you are referring about the fact that you can go behind some trees but it is made poorly or if i forgot to put colliders on some trees but anyway the last levels were rushed because of the deadline
I I meant that moment at the beginning when the game taught you that you couldn't pass where the trees were. Then, seeing three in a row threw me off because I didn't immediately notice there were also three on the right. Maybe I'm just nitpicking because I was being inattentive and didn't see it right away, but I’m speaking from the perspective of a "player," so I'm just sharing how it felt to me. Great game after all
oh i understand, this could have been fixed easly by adding a shadow to the trees
Great premise with solid mechanics, and feels good to control, but falls a bit short in the puzzle design, it never made me have to think.
thanks for the feedback, the problem for the puzzle aspect was because i originally planned to have 5/6 hours to make the levels but i had to do another tingh and i thought it wouldn't take long to do it instead it took me 3 hours and left me only with 2/3 hours to rushly make the levels, infact i originally planned to add buttons and boxes but i couldn't make it in time
I get it, it happens ^^!
im sorry that i forgot to put the download