After playing Thief Run, here are my thoughts:
The game's concept seems enjoyable - a stealth-based game with a short narrative to provide some backstory. During my playing, I found myself really wanting control over the camera. Since it is a third-person game, camera control is very important. I was also able to scale on top of enemies, like I was climbing them. Perhaps adding a separate layer and then marking the appropriate prefabs as 'isClimbale' could have prevented this.