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The game play here is a classic - collect items and reach the destination, all while avoiding hazards. There are some bugs present regarding the moving doors/hazards. The player can jump on top of the moving doors, and then traverse the level without much hassle. This is potentially game-breaking, as the player could continue walking off the edge of the gameplay area, and to the bottom of the level, where they will be stuck. Possibly adding a trigger collider/zone to the "unreachable" area of the map could prevent this, where the player is effectively transported back to the level start.