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Without affecting the system, here are some of my personal desired improvements to the game:

A topic by CODE-75 created May 05, 2026 Views: 679 Replies: 3
Viewing posts 1 to 3
(4 edits)

1,Adjust the spaceship's structure, use spare parts to repair malfunctions, and add a storage area behind the crew quarters.

Due to cargo disarray caused by ship vibrations, players will need to perform a simple box-pushing task to retrieve parts. Failure is not a problem; the game will restart after leaving the room.

Due to the need for excessive nutrition during pregnancy, players may also need nutrient supplements.

The AI even tells the protagonist that there is an OVERDUE-P item. Why would there be such a thing? There's no need to ask so many questions.

If players choose to replace parts, the game's puzzle difficulty can be reduced, and some computer puzzles can even be skipped, such as the one near the left engine.

2. Add an "Environment Room" to the left of the spaceship's hangar. This room houses the ship's water and oxygen supply systems. It primarily utilizes engine heat and generators to circulate and filter the ship's life support system…

Yes, this life support system also seems to be malfunctioning due to years of neglect… The repair puzzle uses a simple "path" puzzle. The game has multiple "switches," controlling four switches and four randomly spraying water pipes that cannot be traversed.

Switch A: Stops AB pipes

Switch B: Switches ABC pipes

Switch C: Switches BCD pipes

Switch D: Switches CD pipes.

Only by shutting off all the water pipes can the player clear the path to reach the main valve and resolve the event.

The oxygen system is simple; it only requires percentage adjustments, similar to voltage puzzles in many games. The player must rotate several valves to increase and decrease pressure, avoiding both excessively low and high values, to achieve the appropriate value.

Crafting Method: The random value is 1-3. The player selects "+" and gives a "+" item; the player selects "-" and gives a "-" item. The final value should match the random value to succeed. Then, delete these judgments from inventory.

Implementation: There are two switches, one on the left and one on the right. Each click grants a "+" or "-" judgment. Below is a button representing the judgment: When a player obtains four or more judgment items, it's considered either too high or too low stress. (As is well known, RPGMK cannot make negative judgments.) Then, the player's two judgment items are cleared.

Players must guess the stress level from combinations of 1-3, 2-2, 3-1, 1-1, 2-3, 3-2, 3-3. (Providing hints is recommended.)

Remember to clear the items that have been flagged.

3. Preventing Premature Birth

Since multiple births inevitably lead to premature birth, it's necessary to use the life-sustaining supplies in the warehouse to concoct a pregnancy-preserving medicine. Take the items to the infirmary and synthesize the medicine. Players can only choose +2 and +3 at a time.

The medicine must be added in this order, without touching the warning values. For example, if the warning values are 4, 6, and 9, the cumulative values must exceed 4, 6, and 9, ultimately surpassing 10, to successfully synthesize the medicine.

Crafting Method: Same as the oxygen system, but with several additional warning value checks.

Implementation: A measuring cup with red markings indicating prohibited numbers.

Below are two buttons: +2 and +3. Each click checks the player's current item count. If the item count reaches a warning threshold, the cup is cleared.

When the player's item count reaches 10 or more, the game is successfully completed.

Remember to clear the items that have been flagged.

Finally, use the injection gun. There's an OVERDUE-P check afterwards… then delete these check values from the inventory.

4. The room behind the cockpit… convert it into a Navigation Room… Yes, your ship doesn't even have a navigation system.

Cargo ships usually have this kind of room. Here you can investigate navigation, consult nautical charts, and store navigation equipment…

That's right… it's malfunctioning… Without navigation equipment, you'll never reach your destination.

Navigation Puzzle

Navigation requires XYZ axis calibration.

Players need to calibrate the X, Y, and Z axes to the same number. The X, Y, and Z axes will be randomly assigned numbers 1-3.

Players will receive 6 judgment items from the program group. Players can increment the X, Y, and Z axes by 1, 2, or 3 respectively. If the number of items entered by the player matches the random number on the axis, the axis is considered correctly calibrated, and the corresponding item is removed; otherwise, the calibration fails.

Once all three axes are calibrated, the player should have 0 judgment items, thus activating an event to exit the navigation system, and navigation will resume operation.

If you want to be lazy... well, you can just randomly select the locations of the three events...

5. AI Out of Control

As is well known, AIs that have served beyond their intended lifespan may become corrupted…

As the game progresses, the AI begins to exhibit a curious sadistic tendency… Yes, it doesn't understand the pain of labor or the burden of childbirth.

The AI even wants to preserve the protagonist's state for longer, even controlling food and navigation to force the protagonist to inject OVERDUE-P. The protagonist eventually becomes OVERDUE, with the pregnancy indefinitely delayed, forcing the protagonist to reset the AI.

The method to reset the AI is to generate a power surge in the system, causing the protagonist to overload the power lines of the two generators and send power to the main system.

A typical power line game. When the player uses the mouse to investigate point A, a decision 1 is obtained. Clicking another point requiring decision 1 ends the pairing. Clicking point B then yields decision 2, and clicking another point requiring decision 2 ends the pairing.

Remember to clear the items that have been flagged.

I suggest you don't use colors, but rather graphics to represent wires... My friend, another game developer, is colorblind, and he's had setbacks in several games.

6. Post-event entertainment…? Inflation fetish?

A large sum of money, even a “birth bonus,” is obtained. The spaceship is refurbished, and a safer, more human-like new AI companion is acquired.

However, the protagonist misses the feeling of pregnancy and secretly buys a uterine implant balloon, inflating themselves in the bathroom.The AI will also ask her what she's doing... and the protagonist will blush and give an explanation.

Players can choose the level of inflation, from slightly to HYPER. Different levels trigger different dialogues and speeds. When wandering around the spaceship, different sizes will evoke different memories and discussions with the scene. The AI will also ask questions.

On the return trip, players can enjoy the protagonist's memories and interactions with the AI.

7,Adjust pregnant body shape from L3 to L5

,mainly by leaning your upper body backward and spreading your legs.


Developer

You have really been giving this some thought, huh?

These  are good ideas if I choose to develop this further

(2 edits)

These are all methods I've used in games before... and they all worked successfully.

If I come up with anything, I'll update this post here to give you more inspiration...Of course, all of this is under the premise of ensuring ease of implementation and not causing game chaos. Here, we need to mention some basic design principles, such as considering the deployment of global and local events... Currently, most bugs are caused by global event calls.

However, that was 12 years ago. Back then, due to issues with RPG 2003 and the XP engine, I could only place the puzzles on a separate map. When the player investigated, there would be a "black screen and teleportation to another map," and the character would be replaced with a mouse icon. The player's pointer was actually a different image of the main character, and the puzzle itself was created using a background image and terrain map... XD Because your game doesn't use AI and you don't have a team to help, I believe your game is worth continuing development.

In this regard, I can only help you based on my own professional experience... Try to avoid those "damned timers" and "variable settings" that cause event stacking. Just use simple switches and item checks to create the most basic and stable system.

(2 edits)

After completing the main storyline, I consulted with others and designed the following: Based on my concept, the protagonist receives a large sum of money, including a special "birth bonus," which allows them to completely refurbish the spaceship and repair the increasingly neurotic AI system.

Then, players can wander around the spaceship, observing the protagonist and AI discussing various issues: the previously difficult-to-operate cockpit, the back-ache seats, the unpredictable temperature fluctuations from the rain, the constantly crashing systems, the generators prone to power outages, the near-meltdown responsiveness, the stalled engines, the always-off-taste synthetic food, the pressure-overloaded hydraulic systems, the unpredictable air pressure system… and so on, along with the AI's increasingly abnormal behavior due to fetishism.

Note that this refurbished spaceship is "actually a copy of the original spaceship's map," essentially a completely identical new map.

Then, the female protagonist implant a uterine implant, allowing her to inflate her belly in the bathroom. (If you don't want to redraw the character art too much, you can use a simulated pregnancy to ignore the breast issue...XD) Each level of the protagonist's swelling will generate different dialogues in the spaceship. When the swelling is excessive, the AI will even warn the protagonist not to self-harm, but the protagonist seems to enjoy this near-explosion pleasure. Players can choose to adjust the size in the bathroom or birth implant done in the infirmary...

Players can choose to return to sleep at any time (automatically removing the swelling detection), and then select the mode:

Memory Mode: Equivalent to restarting the game, you can even choose to disable specific ship malfunctions. You can even select the stage code.

Simple Order: Besides delivering goods, she also does surrogacy to earn extra money. However, she's a bit too greedy... It's okay, it's just the pure story mode of the original mode.

Main Mission 1: Having given birth to 30 children, she was selected by a company's research department for a special experiment to cultivate a unique specimen. The experiment revealed that this conceived organism would burst the mother's body. She was forced to attempt an escape mission in her spaceship, but due to repeated attacks by pursuers causing navigational malfunctions, she lost her way. However, based on her supplies, if she could carefully feed and care for the parasite inside her, she should be able to escape safely.

The key issue: the spaceship has run out of fuel and she's stranded in a previously unexplored space world teeming with alien life. During the escape, the spaceship was attacked multiple times, resulting in hull damage and damage to several components… Given that some players enjoy fighting alien monsters, this mission involves repairing a spaceship "invaded by aliens." Furthermore, players may need to play hide-and-seek with the aliens. In fact, the ending might not be about aliens trying to destroy the spaceship…

(Adding alien chases and parasite cleanup to the original difficulty)

Main Mission 2: Having nearly had her stomach explode, she gave birth to a descendant of Great One and returned him. After being sent back by Great One, she only received an ancient artifact whose purpose she didn't even know. However, the spaceship desperately needs repairs, and she took on a low-paying mission… Having previously escaped and caused her company's bankruptcy, she is now safe. …She chose surrogacy to earn extra money, but the spaceship is in critical condition, forcing her to traverse the spaceship graveyard to salvage parts from the wreckage and repair the ship.

(This revised script focuses on item scavenging)

Main Quest 3: The spaceship could not be repaired due to a lack of funds.. While idly observing artifacts, she discovers a relatively ancient space. Trying her luck, she finds an abandoned, massive Titan, but her own ship is subsequently damaged by the Titan, forcing her to search for parts and food. However, there are other things on the ship as well.

On the Titan, she discovered a severely injured girl trapped in a life support pod. Due to the pod's dilapidated condition, the Titan's medical equipment determined she was fit to be a mother, and forcibly transferred the girl to ZEL's womb. After the girl awoke, she recounted the ship's ordeal and the origins of the monsters on board… Now, she must take the girl to find the necessary materials.

Side Quest 4: An alien girl and another alien girl, a nearly wrecked ship—what can they do? When Zel jokingly calls her "mother" after giving birth, she blushes with disdain. After learning about the characteristics of the other race, Zel came up with a great idea to make money together, but... it seems like "What goes around comes around" again.