1,Adjust the spaceship's structure, use spare parts to repair malfunctions, and add a storage area behind the crew quarters.
Due to cargo disarray caused by ship vibrations, players will need to perform a simple box-pushing task to retrieve parts. Failure is not a problem; the game will restart after leaving the room.
Due to the need for excessive nutrition during pregnancy, players may also need nutrient supplements.
The AI even tells the protagonist that there is an OVERDUE-P item. Why would there be such a thing? There's no need to ask so many questions.
If players choose to replace parts, the game's puzzle difficulty can be reduced, and some computer puzzles can even be skipped, such as the one near the left engine.
2. Add an "Environment Room" to the left of the spaceship's hangar. This room houses the ship's water and oxygen supply systems. It primarily utilizes engine heat and generators to circulate and filter the ship's life support system…
Yes, this life support system also seems to be malfunctioning due to years of neglect… The repair puzzle uses a simple "path" puzzle. The game has multiple "switches," controlling four switches and four randomly spraying water pipes that cannot be traversed.
Switch A: Stops AB pipes
Switch B: Switches ABC pipes
Switch C: Switches BCD pipes
Switch D: Switches CD pipes.
Only by shutting off all the water pipes can the player clear the path to reach the main valve and resolve the event.
The oxygen system is simple; it only requires percentage adjustments, similar to voltage puzzles in many games. The player must rotate several valves to increase and decrease pressure, avoiding both excessively low and high values, to achieve the appropriate value.
Crafting Method: The random value is 1-3. The player selects "+" and gives a "+" item; the player selects "-" and gives a "-" item. The final value should match the random value to succeed. Then, delete these judgments from inventory.
Implementation: There are two switches, one on the left and one on the right. Each click grants a "+" or "-" judgment. Below is a button representing the judgment: When a player obtains four or more judgment items, it's considered either too high or too low stress. (As is well known, RPGMK cannot make negative judgments.) Then, the player's two judgment items are cleared.
Players must guess the stress level from combinations of 1-3, 2-2, 3-1, 1-1, 2-3, 3-2, 3-3. (Providing hints is recommended.)
Remember to clear the items that have been flagged.
3. Preventing Premature Birth
Since multiple births inevitably lead to premature birth, it's necessary to use the life-sustaining supplies in the warehouse to concoct a pregnancy-preserving medicine. Take the items to the infirmary and synthesize the medicine. Players can only choose +2 and +3 at a time.
The medicine must be added in this order, without touching the warning values. For example, if the warning values are 4, 6, and 9, the cumulative values must exceed 4, 6, and 9, ultimately surpassing 10, to successfully synthesize the medicine.
Crafting Method: Same as the oxygen system, but with several additional warning value checks.
Implementation: A measuring cup with red markings indicating prohibited numbers.
Below are two buttons: +2 and +3. Each click checks the player's current item count. If the item count reaches a warning threshold, the cup is cleared.
When the player's item count reaches 10 or more, the game is successfully completed.
Remember to clear the items that have been flagged.
Finally, use the injection gun. There's an OVERDUE-P check afterwards… then delete these check values from the inventory.
4. The room behind the cockpit… convert it into a Navigation Room… Yes, your ship doesn't even have a navigation system.
Cargo ships usually have this kind of room. Here you can investigate navigation, consult nautical charts, and store navigation equipment…
That's right… it's malfunctioning… Without navigation equipment, you'll never reach your destination.
Navigation Puzzle
Navigation requires XYZ axis calibration.
Players need to calibrate the X, Y, and Z axes to the same number. The X, Y, and Z axes will be randomly assigned numbers 1-3.
Players will receive 6 judgment items from the program group. Players can increment the X, Y, and Z axes by 1, 2, or 3 respectively. If the number of items entered by the player matches the random number on the axis, the axis is considered correctly calibrated, and the corresponding item is removed; otherwise, the calibration fails.
Once all three axes are calibrated, the player should have 0 judgment items, thus activating an event to exit the navigation system, and navigation will resume operation.
If you want to be lazy... well, you can just randomly select the locations of the three events...
5. AI Out of Control
As is well known, AIs that have served beyond their intended lifespan may become corrupted…
As the game progresses, the AI begins to exhibit a curious sadistic tendency… Yes, it doesn't understand the pain of labor or the burden of childbirth.
The AI even wants to preserve the protagonist's state for longer, even controlling food and navigation to force the protagonist to inject OVERDUE-P. The protagonist eventually becomes OVERDUE, with the pregnancy indefinitely delayed, forcing the protagonist to reset the AI.
The method to reset the AI is to generate a power surge in the system, causing the protagonist to overload the power lines of the two generators and send power to the main system.
A typical power line game. When the player uses the mouse to investigate point A, a decision 1 is obtained. Clicking another point requiring decision 1 ends the pairing. Clicking point B then yields decision 2, and clicking another point requiring decision 2 ends the pairing.
Remember to clear the items that have been flagged.
I suggest you don't use colors, but rather graphics to represent wires... My friend, another game developer, is colorblind, and he's had setbacks in several games.
6. Post-event entertainment…? Inflation fetish?
A large sum of money, even a “birth bonus,” is obtained. The spaceship is refurbished, and a safer, more human-like new AI companion is acquired.
However, the protagonist misses the feeling of pregnancy and secretly buys a uterine implant balloon, inflating themselves in the bathroom.The AI will also ask her what she's doing... and the protagonist will blush and give an explanation.
Players can choose the level of inflation, from slightly to HYPER. Different levels trigger different dialogues and speeds. When wandering around the spaceship, different sizes will evoke different memories and discussions with the scene. The AI will also ask questions.
On the return trip, players can enjoy the protagonist's memories and interactions with the AI.
7,Adjust pregnant body shape from L3 to L5
,mainly by leaning your upper body backward and spreading your legs.

