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Based off what I have play, I have some complements and then some negatives. Let's start with the negatives first. When I booted up the game for the first time, I have read the instructions, then I immediately try use A and D to move left and right. But that wasn't the encounter that I had the problem with. The real problem is that when I step in front of the door and get really close to it, I pressed and E and nothing was happening. I keep trying pressing E and yet the door was not opening and pressing every other button. Which I accidentally come across another issue, which is that your fire ball literally goes through walls and doors to the hit the enemy without even needing to open the door. I later discovered it goes through walls by the fire ball hit the wrong enemy through the wall. I then figured out that I needed to stand about three feet away from the door for the prompt to open the door, That is really weird spot to open the door, I would have it at least 1 and half feet and have the door opened from there, but that's a personal preference. However, when I replayed it again the prompt appear immediately, which means level you on the spot you needed to be, and yet it was easily unnoticeable until after a replay. I would either make the door have a glow or have the prompt being more prominent like having a bright color other the standard white, be larger, or have a simple button prompt to make players stuck on the first time around.  The next issue is that enemy can be killed twice and the same animation is played. Before the second animation can be played, there is common chance the enemy will be crawling on the floor, but it is stuck in place if the player doesn't kill it immediately and stand afar. If the player is close, the enemy get back up goes into a biting animation but does no damage. Also the last enemy in level 3 which the big mutant in level one again, does it's roar when it's dead even though its dead (which applies to both).  However, the body of the large mutant in level 3, slides into the middle of the level when it's dead. This only happen if the player kills the large mutant from a distance, I would probably just added another if statement the enemy can only roar and move towards if it's not dead, other wise it doesn't make the sound or move. As for the common zombie, I honestly made that it either it walk only, or  make another if statement the player reduce the enemy, it goes to the crawling animation enemy without an animation like the death animation I would have added some pick ups like health or some more props to make the level feel more alive and expand the size, but I think that is my preference and also not having the amount of time to work to make a fully polished game. And I would allow the player look vertically/ Now the positives, love that the fire appears at frame is at the wind up of the throw and correctly positioned at the hand and goes to the designated path forward, and changes based on location. able to make the player to move with the camera without it being overly sensitive. And you were able to replace the unity build icon with your game's cover is phenomenal. So aside from gripes, some of which is based on preference, while most can be adjusted by simple code and more time, this is a really solid game