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A jam submission

Knights QuestView game page

Explore dungeons and fight foes in your quest to defeat the evil warlock!
Submitted by OOF_Meister — 2 days, 10 hours before the deadline
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Knights Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Best designed#24.0004.000
Overall Rating#34.0004.000
Most creative#34.2004.200
Overall#34.0004.000
Most fun#63.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game is great in my opinion. The only thing I have to say is add a win screen so it feels a little more rewarding to the player. The teleport move is really creative and added some really interesting elements for fighting enemies, especially the final boss. Great job!

Submitted

Extremely cool game. Everything was done well the camera movement in the dungeon was a little janky but other than that it felt really enjoyable to play.

Submitted

This game feels very polished overall, with solid movement, good music, and a nice top-down design. The progression system where you gain abilities in dungeons and fight unique bosses is a strong feature, and the hitboxes feel accurate. However, the enemy AI is pretty basic and doesn’t react unless you’re very close, and some animations feel a bit abrupt. There are also a few issues like keys staying after death, awkward diagonal aiming, and some minor bugs with camera and animations. Still, it’s a fun and well-made game with just a few things to clean up. 

Submitted

This game is really well made. I like the top-down design, and the hitboxes feel very accurate. The mechanics are also really cool. I understand why the AI is a bit easy in the early game—it works well to help players learn the gameplay mechanics and the light that we support to turn on, I'm not clear what the use for them so let me know if it does do something. One thing I would suggest is improving the AI’s ability to track the player. Also, it seems like the key stays in the inventory after respawn; I’m not sure if that was intentional.

Submitted

This game is really well done. I like the opening animation a lot too. The dungeons that housed different abilities for your character is a really good feature that i enjoyed. Though the ai for the enemies seem kind of dumb since they won't even attack you unless your right in front of them. The walking and turning animations for the player character also seem to abruptly end too which looks janky. All in all, really good and polished game with some flaws.

Submitted

This is a very a well put together game, it has good music, solid movement, and good environment even it is quite simple. But not everything is completely perfect, since there is a couple of flaws. The first flaw is that You can't attack or even aim in an directional angle on command. What I mean is that it is not easy to shoot your arrows in this game in a diagonal Angle, since it ways shoot perfectly horizontal or vertical path and sometimes it does shoot at angle. However, the angle doesn't really give the best results since it is more so 51 degree angle that right shoot in the right direction most of the time, you should have smooth turning instead of the sharp turns you used for better angle shots. I also have stumbled upon two glitches, that is if you die, you spawn with the keys you have acquired  and not restarting your progress completely. On paper this sounds like a good idea, However, in reality, if the player used the key on a door, the door and later dies, they spawn with the key they already used, which makes exploring other rooms for the key to be quit pointless if you can die and respawn with a previous used key. That might need ironing out. Another glitch  I discovered unintentionally by constantly using the teleport ability, and I used it when I was entering in and out another room. This caused the camera pan to the opposite room instead of the room that I am entering and this also applies to entering the previous, it pans to the room that I entered.

Submitted

This game is really good, as it has a ton of polish put into it. I like how you did the gameplay, where each level gives the player a new ability that they must use throughout the level to make it to the boss. I also like how you gave each boss a unique attack pattern, as it helps differentiate them from one another. I also like how you used different models and animations for everything, like the skeletons which try to attack you with swords. However, there were a few slight issues I had, such as the times when the hurt animation sometimes didn't play properly when the enemies were being attacked, or how whenever you collect a key and use it, the key goes back into your inventory if you get a game over (when the number of keys should permanently decrease when one is used up). However, aside from small issues like that, this was a blast to play and really showcased your talent for game development.