I like the fruit-picking game style it’s simple but really effective. It feels like you’re guiding a small animal to collect fruit, which is fun and easy to understand. The instructions and gameplay are clear and straightforward. One suggestion I have is to make the game a bit more challenging. You could add obstacles like bombs or rotten fruits/vegetables that the player has to avoid. It might also be nice to redesign the map to look more like a kitchen or a market, and possibly include different gameplay variations to keep things interesting. Overall, it’s a fun concept with a lot of potential if you expand on it a bit more.
Huy Tran
Creator of
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I like the game’s style it feels similar to rhythm games, but with the added twist of letting the player choose the notes, which is really interesting. The design and art style are nicely done. A few things I noticed: there isn’t a clear indication of health for either the player or the bot, and the instructions are not very clear. I think it would help to make the input area (where you press the keys) a bit bigger or more visible for the player. For the bot, you could mirror or separate the input area so it’s easier to understand when and where to look when pressing the arrow keys. Overall, I really like the style. This could turn into a great game if you continue developing this idea and art direction.
The game feels similar to Temple Run or Subway Surfers, which I like. I also enjoy the way the gameplay works, especially crossing the road and avoiding vehicles, it a fun way to getting start the game. One issue I noticed is that the close instruction button seems to be connected to the Quit Game script. Also, the instructions say to press E near a house, and avoid the cart so i did that, it not smooth but it still good enough. Another thing is that if I don’t press E at any house and keep hitting the cart, the money keeps decreasing into negative numbers. My main suggestions would be to make the instructions a bit clearer and to add a fail or lose screen so the player knows when the game ends.
This game is really well made. I like the top-down design, and the hitboxes feel very accurate. The mechanics are also really cool. I understand why the AI is a bit easy in the early game—it works well to help players learn the gameplay mechanics and the light that we support to turn on, I'm not clear what the use for them so let me know if it does do something. One thing I would suggest is improving the AI’s ability to track the player. Also, it seems like the key stays in the inventory after respawn; I’m not sure if that was intentional.
